My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Executioner Bandit Electro Wizard Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner Bandit Electro Wizard Lumberjack
Fireball
Skeleton Army Executioner Bandit Electro Wizard Lumberjack
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Bandit Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Executioner Bandit Lumberjack Mega Knight
Skeleton Army
Tornado
Zap Executioner Mega Knight
Executioner
Tornado Zap Bandit Mega Knight
Bandit
Zap Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Bandit Lumberjack Mega Knight
Lumberjack
Zap Bandit Electro Wizard Mega Knight
Mega Knight
Zap Tornado Executioner Bandit Electro Wizard Lumberjack

Defense Synergies 3 19

Zap
Electro Wizard Mega Knight Skeleton Army Tornado Executioner Bandit Lumberjack
Skeleton Army
Zap Executioner Bandit Electro Wizard Lumberjack
Tornado
Executioner Zap Electro Wizard Mega Knight
Executioner
Tornado Zap Skeleton Army Bandit Lumberjack Mega Knight
Bandit
Zap Skeleton Army Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Skeleton Army Tornado Bandit Lumberjack Mega Knight
Lumberjack
Zap Skeleton Army Executioner Bandit Electro Wizard
Mega Knight
Zap Tornado Executioner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Skeleton Army Lumberjack Zap Executioner Bandit Electro Wizard Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight Executioner Bandit Electro Wizard
Skeleton Army Lumberjack Bandit Electro Wizard Mega Knight
Skeleton Army Tornado Lumberjack Mega Knight
Skeleton Army Tornado Zap Executioner Bandit Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Zap Executioner
Zap Bandit Electro Wizard Mega Knight
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bandit Electro Wizard Lumberjack Mega Knight
Skeleton Army Executioner Electro Wizard Zap Tornado Bandit Lumberjack Mega Knight
Executioner Zap Tornado Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Bandit Electro Wizard
Skeleton Army Executioner Mega Knight Zap Tornado Electro Wizard Lumberjack
Skeleton Army Bandit Electro Wizard Lumberjack Mega Knight
Skeleton Army Tornado Zap Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Skeleton Army Tornado Executioner Electro Wizard Lumberjack
Mega Knight Zap Skeleton Army Tornado Executioner Bandit Electro Wizard Lumberjack
Zap Tornado Executioner Bandit Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack
Skeleton Army Mega Knight Executioner Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight Zap Electro Wizard
Skeleton Army Lumberjack Mega Knight Zap Tornado Bandit Electro Wizard
Skeleton Army Executioner Bandit Lumberjack Mega Knight
Executioner Zap Tornado Electro Wizard
Skeleton Army Bandit Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Electro Wizard Mega Knight Skeleton Army Tornado Bandit
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Zap Tornado Electro Wizard
Skeleton Army Mega Knight Executioner Bandit Lumberjack
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Zap Tornado Executioner Lumberjack
Executioner Mega Knight Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit Electro Wizard
Bandit
Executioner Zap Mega Knight
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Bandit
Tornado Electro Wizard Lumberjack
Zap Tornado Bandit Electro Wizard
Zap Tornado Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit Mega Knight
Tornado
Zap Executioner Bandit Electro Wizard Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Bandit Mega Knight
Zap Tornado Bandit
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Skeleton Army Bandit
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard Lumberjack Mega Knight
Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Bandit Electro Wizard Mega Knight

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