My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Balloon Lumberjack
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone Electro Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Balloon Electro Wizard Lumberjack
Fireball
Tombstone Balloon Electro Wizard Lumberjack
Poison
Tombstone Balloon Electro Wizard
Lightning
Tombstone Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Electro Wizard Lumberjack Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tombstone Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Lumberjack Mega Knight
Arrows
Zap Balloon Lumberjack Mega Knight
Tombstone
Rocket
Balloon
Zap Arrows Lumberjack Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Arrows Electro Wizard Mega Knight
Mega Knight
Zap Arrows Balloon Electro Wizard Lumberjack

Defense Synergies 3 10

Zap
Electro Wizard Mega Knight Arrows Tombstone Lumberjack
Arrows
Mega Knight Zap Tombstone Lumberjack
Tombstone
Zap Arrows Rocket Electro Wizard Lumberjack
Rocket
Tombstone
Balloon
Electro Wizard
Zap Tombstone Lumberjack Mega Knight
Lumberjack
Zap Arrows Tombstone Electro Wizard
Mega Knight
Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone Electro Wizard
Lumberjack Zap Tombstone Electro Wizard Mega Knight
Rocket Lumberjack Mega Knight Tombstone Electro Wizard
Lumberjack Tombstone Electro Wizard Mega Knight
Arrows Tombstone Rocket Lumberjack Mega Knight
Arrows Zap Electro Wizard Lumberjack Mega Knight
Rocket Electro Wizard Zap Arrows Tombstone
Rocket Zap Arrows Electro Wizard Mega Knight
Tombstone Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Tombstone Lumberjack Mega Knight
Arrows Zap Electro Wizard
Tombstone Lumberjack Mega Knight Zap Rocket Electro Wizard
Rocket Mega Knight Zap Arrows Tombstone Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack Mega Knight
Rocket Zap Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Tombstone Electro Wizard Lumberjack
Arrows Tombstone Mega Knight Zap Electro Wizard Lumberjack
Zap Arrows Tombstone Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tombstone Electro Wizard
Electro Wizard Zap Arrows Rocket Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Zap Rocket Electro Wizard
Rocket Lumberjack Mega Knight Zap Electro Wizard
Tombstone Lumberjack Mega Knight
Arrows Rocket Zap Electro Wizard
Rocket Tombstone Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Rocket Electro Wizard Mega Knight Tombstone
Tombstone
Mega Knight Tombstone Lumberjack
Rocket Mega Knight Zap Arrows Electro Wizard
Rocket Mega Knight Tombstone Lumberjack
Mega Knight
Tombstone Electro Wizard Zap Rocket Lumberjack
Arrows Mega Knight Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Zap Arrows Mega Knight
Arrows Zap Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket Electro Wizard Lumberjack
Rocket Zap Arrows Electro Wizard
Zap Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Zap Arrows Electro Wizard Mega Knight
Rocket Zap Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Electro Wizard
Zap Arrows Mega Knight
Rocket Zap Arrows
Zap Arrows Electro Wizard
Zap Rocket Electro Wizard
Zap Arrows Rocket Mega Knight
Zap Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Zap Electro Wizard Tombstone Rocket
Rocket Zap Arrows Electro Wizard
Arrows
Rocket Electro Wizard Lumberjack Mega Knight
Arrows Zap
Rocket Zap Arrows
Mega Knight
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: