My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Bandit Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit Ram Rider
Giant Snowball
Miner Lumberjack Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Wizard Executioner Bandit Lumberjack
The Log
Bandit Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Executioner Miner Bandit Lumberjack Ram Rider
Fireball
Wizard Executioner Bandit Lumberjack Ram Rider
Poison
Wizard Executioner
Lightning
Wizard Executioner Bandit Lumberjack Ram Rider
Rocket
Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Bandit Lumberjack Wizard Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Miner Bandit Lumberjack

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Miner Bandit Lumberjack Ram Rider Mega Knight
Tornado
Wizard Executioner Ram Rider Mega Knight
Executioner
Tornado Miner Bandit Mega Knight
Miner
Wizard Executioner Bandit Lumberjack Mega Knight
Bandit
Wizard Executioner Miner Lumberjack Ram Rider Mega Knight
Lumberjack
Wizard Miner Bandit Ram Rider Mega Knight
Ram Rider
Wizard Tornado Bandit Lumberjack Mega Knight
Mega Knight
Wizard Tornado Executioner Miner Bandit Lumberjack Ram Rider

Defense Synergies 2 13

Wizard
Tornado Bandit Lumberjack Mega Knight
Tornado
Wizard Executioner Ram Rider Mega Knight
Executioner
Tornado Bandit Lumberjack Mega Knight
Miner
Mega Knight
Bandit
Wizard Executioner Lumberjack Ram Rider Mega Knight
Lumberjack
Wizard Executioner Bandit Ram Rider
Ram Rider
Tornado Bandit Lumberjack
Mega Knight
Wizard Tornado Executioner Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Ram Rider
Lumberjack Executioner Bandit Ram Rider Mega Knight
Tornado Lumberjack Ram Rider Mega Knight Executioner Bandit
Lumberjack Bandit Ram Rider Mega Knight
Tornado Lumberjack Mega Knight
Tornado Executioner Bandit Lumberjack Mega Knight
Tornado Ram Rider Wizard Executioner
Bandit Ram Rider Mega Knight
Tornado Lumberjack
Tornado Miner Bandit Lumberjack Mega Knight
Executioner Wizard Tornado Bandit Lumberjack Ram Rider Mega Knight
Executioner Wizard Tornado Ram Rider
Lumberjack Mega Knight Wizard Bandit Ram Rider
Wizard Executioner Mega Knight Tornado Lumberjack
Bandit Lumberjack Ram Rider Mega Knight
Tornado Bandit Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Tornado Executioner Lumberjack
Mega Knight Wizard Tornado Executioner Bandit Lumberjack Ram Rider
Wizard Tornado Executioner Bandit Lumberjack Ram Rider Mega Knight
Tornado Lumberjack Ram Rider
Wizard Mega Knight Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Wizard Executioner Miner Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Ram Rider
Lumberjack Mega Knight Tornado Bandit Ram Rider
Executioner Bandit Lumberjack Ram Rider Mega Knight
Wizard Executioner Tornado Ram Rider
Bandit Lumberjack Ram Rider
Mega Knight Lumberjack
Mega Knight Tornado Bandit
Mega Knight Lumberjack
Mega Knight Tornado
Mega Knight Wizard Executioner Bandit Lumberjack Ram Rider
Wizard Executioner Mega Knight
Tornado Executioner Lumberjack
Executioner Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Tornado Executioner Miner Bandit Ram Rider
Miner Bandit
Wizard Executioner Mega Knight
Wizard Executioner Tornado Ram Rider
Wizard Tornado Executioner
Wizard Tornado Executioner Ram Rider
Miner Wizard Tornado Bandit Ram Rider
Tornado Lumberjack
Miner Wizard Tornado Bandit Ram Rider
Wizard Tornado Executioner
Executioner Miner Bandit
Bandit
Wizard Executioner Bandit
Wizard Executioner Bandit Mega Knight
Tornado
Wizard Executioner Bandit Mega Knight
Wizard Tornado Miner Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Wizard Executioner Mega Knight
Miner Wizard Tornado Executioner Bandit Ram Rider
Wizard Tornado Miner Bandit Ram Rider Mega Knight
Miner Tornado Bandit
Wizard Tornado Executioner
Wizard
Wizard Miner Bandit Mega Knight
Mega Knight
Wizard
Bandit
Wizard Tornado Executioner Ram Rider
Miner Wizard Executioner Lumberjack Mega Knight
Wizard Executioner
Tornado
Executioner Mega Knight
Tornado
Tornado Executioner
Tornado Executioner Miner Bandit Mega Knight

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