My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Electro Wizard Magic Archer
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Electro Wizard Magic Archer
Fireball
Goblin Gang Inferno Tower Electro Wizard Magic Archer
Poison
Goblin Gang Inferno Tower Electro Wizard Magic Archer
Lightning
Inferno Tower Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Electro Wizard Magic Archer Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Zap
Electro Wizard Fire Spirit The Log Magic Archer Mega Knight
Goblin Gang
Inferno Tower
The Log
Zap Magic Archer Mega Knight
Electro Wizard
Zap Magic Archer Mega Knight
Magic Archer
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap The Log Electro Wizard Magic Archer

Defense Synergies 5 18

Fire Spirit
Zap Inferno Tower The Log Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Goblin Gang Inferno Tower The Log Magic Archer
Goblin Gang
Inferno Tower Zap The Log Electro Wizard Magic Archer
Inferno Tower
Goblin Gang The Log Electro Wizard Fire Spirit Zap Mega Knight
The Log
Inferno Tower Fire Spirit Zap Goblin Gang Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Inferno Tower Fire Spirit Goblin Gang The Log Magic Archer Mega Knight
Magic Archer
Zap Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Zap Inferno Tower The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower Zap Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Fire Spirit Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Fire Spirit Zap Electro Wizard Magic Archer Mega Knight
Inferno Tower Electro Wizard Fire Spirit Zap Goblin Gang Magic Archer
Zap Inferno Tower The Log Electro Wizard Magic Archer Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Inferno Tower Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap The Log Magic Archer Mega Knight
Inferno Tower Zap Goblin Gang Electro Wizard Magic Archer
Inferno Tower Mega Knight Fire Spirit Zap Goblin Gang The Log Electro Wizard
Fire Spirit Mega Knight Zap Goblin Gang The Log Electro Wizard Magic Archer
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Zap Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Inferno Tower Electro Wizard
Fire Spirit Mega Knight Zap Goblin Gang The Log Electro Wizard Magic Archer
Zap The Log Fire Spirit Electro Wizard Magic Archer Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight Fire Spirit The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Zap Inferno Tower The Log Electro Wizard
Goblin Gang Mega Knight Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Mega Knight
Fire Spirit Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Zap Electro Wizard Mega Knight Inferno Tower The Log Magic Archer
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang Inferno Tower
Magic Archer Mega Knight
Goblin Gang Inferno Tower Electro Wizard Zap The Log Magic Archer
Mega Knight Zap Inferno Tower The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Fire Spirit Zap The Log Magic Archer Mega Knight
Fire Spirit Zap Magic Archer
Fire Spirit The Log Magic Archer
The Log Fire Spirit Zap Magic Archer
The Log Zap
Fire Spirit Goblin Gang Electro Wizard
Zap The Log Electro Wizard Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log Mega Knight
Fire Spirit Zap The Log Electro Wizard Magic Archer Mega Knight
Fire Spirit Zap The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Fire Spirit Magic Archer Mega Knight
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer
Fire Spirit Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap The Log Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Zap Electro Wizard Fire Spirit Goblin Gang Magic Archer
Fire Spirit Zap Electro Wizard Magic Archer
The Log
Goblin Gang Electro Wizard Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Mega Knight
Zap Goblin Gang The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer Mega Knight

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