My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Miner
Giant Snowball
Skeletons Bats Goblin Gang Goblin Hut Miner
Zap
Skeletons Bats Goblin Gang Goblin Hut
Barbarian Barrel
Skeletons Goblin Gang Goblin Hut
The Log
Skeletons Goblin Gang Goblin Hut
Earthquake
Skeletons Goblin Gang Goblin Hut
Arrows
Skeletons Bats Goblin Gang Goblin Hut
Royal Delivery
Skeletons Bats Goblin Gang Goblin Hut Miner
Fireball
Goblin Gang Goblin Hut
Poison
Bats Goblin Gang Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Goblin Gang Miner Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mega Knight
Arrows
Miner Mega Knight
Goblin Gang
Miner Goblin Hut
Goblin Hut
Goblin Gang The Log Miner Mega Knight
The Log
Goblin Hut Miner Mega Knight
Miner
Bats Goblin Gang Arrows Goblin Hut The Log Mega Knight
Mega Knight
Bats Arrows Goblin Hut The Log Miner

Defense Synergies 1 12

Skeletons
Bats Goblin Hut The Log
Bats
Skeletons The Log Mega Knight
Arrows
Mega Knight Goblin Hut
Goblin Gang
Goblin Hut The Log Miner
Goblin Hut
Skeletons Arrows Goblin Gang
The Log
Skeletons Bats Goblin Gang Miner Mega Knight
Miner
Goblin Gang The Log Mega Knight
Mega Knight
Arrows Bats The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Skeletons Bats Goblin Gang Goblin Hut The Log Mega Knight
Goblin Gang Goblin Hut Mega Knight Skeletons Bats
Goblin Hut Skeletons Bats Goblin Gang Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Skeletons Bats Mega Knight
Bats Arrows Goblin Gang Goblin Hut
Arrows The Log Mega Knight
Skeletons Goblin Gang Goblin Hut
Goblin Gang Skeletons Miner Mega Knight
Bats Goblin Gang Skeletons Arrows Goblin Hut The Log Mega Knight
Arrows Bats Goblin Gang Goblin Hut
Goblin Hut Mega Knight Skeletons Bats Goblin Gang The Log
Mega Knight Bats Arrows Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Hut The Log Mega Knight
Mega Knight Skeletons Bats Arrows Goblin Gang Goblin Hut
Arrows Mega Knight Bats Goblin Gang Goblin Hut The Log
Arrows The Log Bats Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Goblin Hut
Arrows Goblin Gang The Log Miner Mega Knight
Goblin Gang Mega Knight Skeletons Bats Goblin Hut The Log
Goblin Gang Mega Knight Bats The Log
Skeletons Goblin Gang Goblin Hut Mega Knight
Arrows Skeletons Bats Goblin Gang Goblin Hut
Goblin Gang Skeletons Bats Goblin Hut
Mega Knight
Mega Knight Skeletons Bats Goblin Hut The Log
Skeletons Goblin Gang Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight Arrows The Log
Mega Knight Skeletons Goblin Gang
Mega Knight
Goblin Gang Goblin Hut Skeletons Bats The Log
Bats Arrows Mega Knight Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows Goblin Hut The Log Miner
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log Miner
Bats Goblin Gang
Miner Arrows The Log
Arrows
Goblin Hut The Log Miner
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log
Arrows Goblin Hut The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Miner
Arrows The Log Miner Mega Knight
Miner Arrows The Log
Bats Arrows
Bats Goblin Hut
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Goblin Gang Goblin Hut
Arrows
Arrows The Log
Miner Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Goblin Gang The Log
Bats
The Log Miner Mega Knight

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