My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Barbarians Hog Rider Baby Dragon
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon Barbarians
The Log
Archers Cannon Barbarians Hog Rider
Earthquake
Archers Cannon Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Baby Dragon
Fireball
Archers Cannon Barbarians Hog Rider Baby Dragon
Poison
Archers Cannon Barbarians
Lightning
Cannon Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Cannon Hog Rider Baby Dragon Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Cannon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Baby Dragon The Log Mega Knight
Archers
Zap Hog Rider Baby Dragon Mega Knight
Cannon
Barbarians
Hog Rider
Hog Rider
Zap The Log Archers Barbarians Baby Dragon Mega Knight
Baby Dragon
Zap Archers Hog Rider Mega Knight
The Log
Hog Rider Zap Mega Knight
Mega Knight
Zap Archers Hog Rider Baby Dragon The Log

Defense Synergies 3 12

Zap
Cannon Mega Knight Archers Barbarians Baby Dragon The Log
Archers
Zap Cannon Baby Dragon The Log Mega Knight
Cannon
Zap The Log Archers Baby Dragon
Barbarians
Zap
Hog Rider
Baby Dragon
Zap Archers Cannon The Log Mega Knight
The Log
Cannon Zap Archers Baby Dragon Mega Knight
Mega Knight
Zap Archers Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Baby Dragon The Log
Barbarians Zap Cannon The Log Mega Knight
Cannon Barbarians Mega Knight Archers
Cannon Barbarians Mega Knight
Barbarians The Log Mega Knight
The Log Zap Archers Cannon Baby Dragon Mega Knight
Zap Archers Cannon Baby Dragon
Zap Cannon Barbarians Baby Dragon The Log Mega Knight
Cannon Barbarians
Archers Cannon Barbarians Mega Knight
Archers Barbarians Zap Cannon Baby Dragon The Log Mega Knight
Zap Archers Baby Dragon
Cannon Barbarians Mega Knight Zap The Log
Mega Knight Zap Cannon Barbarians Baby Dragon The Log
Barbarians Cannon Mega Knight
Barbarians Zap Cannon The Log Mega Knight
Barbarians Mega Knight Cannon
Cannon Mega Knight Zap Archers Barbarians Baby Dragon The Log
Zap Baby Dragon The Log Archers Cannon Barbarians Mega Knight
Barbarians Cannon
Mega Knight Archers Cannon Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Archers
Zap Archers Baby Dragon The Log Mega Knight
Barbarians Mega Knight Zap The Log
Mega Knight Zap Barbarians The Log
Barbarians Cannon Mega Knight
Zap Archers Baby Dragon
Archers Barbarians
Mega Knight Barbarians
Zap Mega Knight Barbarians Baby Dragon The Log
Cannon Barbarians
Mega Knight Barbarians
Mega Knight Zap Barbarians The Log
Barbarians Mega Knight Cannon
Archers Cannon Barbarians Baby Dragon Mega Knight
Barbarians Zap Archers Baby Dragon The Log
Mega Knight Zap Archers Cannon Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Barbarians The Log
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon
Archers Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Zap The Log
Zap Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Zap Archers Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Barbarians Baby Dragon The Log
Zap The Log Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Zap Archers Baby Dragon
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Archers Barbarians
Zap Archers Baby Dragon
The Log
Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Mega Knight

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