My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
The Log
Elite Barbarians Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard
Fireball
Elite Barbarians Skeleton Army Princess Electro Wizard
Poison
Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Princess Valkyrie Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Arrows Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Electro Wizard
Skeleton Army
The Log
Elite Barbarians Princess Mega Knight
Princess
The Log Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Elite Barbarians The Log Princess Electro Wizard

Defense Synergies 2 14

Arrows
Mega Knight Valkyrie
Elite Barbarians
Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Arrows The Log Princess Electro Wizard
Skeleton Army
The Log Princess Electro Wizard
The Log
Elite Barbarians Valkyrie Skeleton Army Princess Electro Wizard Mega Knight
Princess
Valkyrie Skeleton Army The Log Mega Knight
Electro Wizard
Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
Arrows Elite Barbarians The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Electro Wizard Mega Knight
Arrows Elite Barbarians Valkyrie Skeleton Army The Log Princess Mega Knight
Arrows Skeleton Army The Log Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Princess
Arrows Valkyrie The Log Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Arrows The Log Princess Mega Knight
Arrows Princess Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows The Log Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Arrows Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Arrows Mega Knight Elite Barbarians Valkyrie Skeleton Army The Log Electro Wizard
Arrows Valkyrie The Log Princess Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Arrows Princess Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Mega Knight Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians Valkyrie
Skeleton Army Mega Knight Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Princess Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Valkyrie The Log
Arrows Valkyrie Mega Knight Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie The Log
Arrows The Log Princess Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Elite Barbarians Electro Wizard
Arrows Valkyrie The Log Princess Electro Wizard
Arrows Princess
Elite Barbarians The Log Princess
Arrows Princess
Princess Arrows Elite Barbarians The Log
Arrows The Log Princess
Arrows The Log Princess Mega Knight
Arrows
Arrows The Log Princess Electro Wizard Mega Knight
Arrows Valkyrie The Log Princess Mega Knight
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows The Log Valkyrie Princess Mega Knight
Arrows The Log Princess Electro Wizard
Arrows The Log Princess Mega Knight
Arrows The Log
Elite Barbarians Arrows Princess Electro Wizard
Electro Wizard
Elite Barbarians
Arrows The Log Mega Knight
Arrows Princess Electro Wizard
Mega Knight
Arrows The Log Princess
Electro Wizard Skeleton Army Princess
Arrows Princess Electro Wizard
Arrows The Log
Valkyrie Princess Electro Wizard Mega Knight
Arrows The Log Princess
Arrows
Elite Barbarians Mega Knight
Elite Barbarians The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard Mega Knight

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