My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A Golem Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton P.E.K.K.A Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Wizard Royal Hogs Giant Skeleton Magic Archer
The Log
Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Wizard Royal Hogs Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Wizard Royal Hogs Magic Archer
Poison
Wizard Royal Hogs Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Magic Archer Wizard Royal Hogs Giant Skeleton Lightning P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Magic Archer Wizard Royal Hogs Giant Skeleton

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs Giant Skeleton P.E.K.K.A Golem Mega Knight
Royal Hogs
Wizard Lightning Magic Archer Mega Knight
Giant Skeleton
Wizard Lightning Magic Archer
Lightning
Golem Royal Hogs Giant Skeleton
P.E.K.K.A
Magic Archer Wizard
Golem
Lightning Wizard Magic Archer
Magic Archer
P.E.K.K.A Royal Hogs Giant Skeleton Golem Mega Knight
Mega Knight
Wizard Royal Hogs Magic Archer

Defense Synergies 0 5

Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Royal Hogs
Giant Skeleton
Wizard Magic Archer
Lightning
P.E.K.K.A
Wizard
Golem
Magic Archer
Giant Skeleton Mega Knight
Mega Knight
Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Magic Archer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Giant Skeleton Lightning
P.E.K.K.A Mega Knight
Lightning Giant Skeleton P.E.K.K.A Mega Knight
Magic Archer Mega Knight
Lightning Wizard Magic Archer
Lightning Giant Skeleton P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Giant Skeleton Mega Knight
Wizard Giant Skeleton Magic Archer Mega Knight
Wizard Magic Archer
P.E.K.K.A Mega Knight Wizard Giant Skeleton Lightning
Wizard Mega Knight P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight P.E.K.K.A
Mega Knight Wizard Magic Archer
Wizard Giant Skeleton Magic Archer Mega Knight
P.E.K.K.A
Wizard Mega Knight Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton P.E.K.K.A
Wizard Lightning Magic Archer Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Lightning
Giant Skeleton Lightning P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Wizard Magic Archer
P.E.K.K.A Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton Lightning P.E.K.K.A Mega Knight Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Giant Skeleton
Lightning P.E.K.K.A Mega Knight Giant Skeleton
Giant Skeleton Lightning P.E.K.K.A Mega Knight Wizard
Wizard Magic Archer Mega Knight
Giant Skeleton Lightning P.E.K.K.A Magic Archer
Mega Knight Wizard Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Giant Skeleton
Magic Archer
Lightning Giant Skeleton Magic Archer
Lightning Giant Skeleton
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Lightning Magic Archer
Wizard Lightning
Lightning
Lightning Wizard Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Magic Archer Mega Knight
Lightning Wizard Magic Archer Mega Knight
Lightning Giant Skeleton Magic Archer Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Magic Archer Mega Knight
Wizard Lightning Magic Archer
Lightning Wizard Magic Archer Mega Knight
Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Wizard
Lightning
Lightning Wizard Magic Archer Mega Knight
Lightning Magic Archer
P.E.K.K.A Giant Skeleton Mega Knight
Wizard Lightning Magic Archer
Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Wizard Magic Archer Mega Knight
Wizard Lightning Magic Archer
Lightning Giant Skeleton
P.E.K.K.A Mega Knight
Giant Skeleton Lightning Magic Archer
Lightning Magic Archer
Lightning Giant Skeleton Magic Archer Mega Knight

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