My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Baby Dragon Executioner Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Night Witch
Giant Snowball
Bats Battle Ram Baby Dragon Night Witch
Zap
Bats Battle Ram Night Witch
Barbarian Barrel
Battle Ram Executioner Electro Wizard Night Witch
The Log
Battle Ram
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Battle Ram Baby Dragon Executioner Electro Wizard Night Witch
Fireball
Battle Ram Baby Dragon Executioner Electro Wizard Night Witch
Poison
Bats Executioner Electro Wizard Night Witch
Lightning
Battle Ram Baby Dragon Executioner Electro Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon Executioner Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Battle Ram Baby Dragon Electro Wizard Night Witch Executioner Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Battle Ram Baby Dragon Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Battle Ram Baby Dragon
Battle Ram
Bats Baby Dragon Lightning Electro Wizard
Baby Dragon
Bats Battle Ram Lightning Electro Wizard Mega Knight
Executioner
Mega Knight
Lightning
Battle Ram Baby Dragon
Electro Wizard
Battle Ram Baby Dragon Mega Knight
Night Witch
Mega Knight
Mega Knight
Bats Baby Dragon Executioner Electro Wizard Night Witch

Defense Synergies 0 8

Bats
Baby Dragon Electro Wizard Mega Knight
Battle Ram
Baby Dragon
Bats Mega Knight
Executioner
Mega Knight
Lightning
Electro Wizard
Bats Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Bats Baby Dragon Executioner Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Executioner Electro Wizard
Bats Executioner Electro Wizard Night Witch Mega Knight
Mega Knight Bats Executioner Lightning Electro Wizard Night Witch
Night Witch Bats Electro Wizard Mega Knight
Lightning Mega Knight
Bats Baby Dragon Executioner Electro Wizard Night Witch Mega Knight
Bats Lightning Electro Wizard Baby Dragon Executioner Night Witch
Lightning Baby Dragon Electro Wizard Mega Knight
Night Witch
Electro Wizard Night Witch Mega Knight
Bats Executioner Electro Wizard Baby Dragon Night Witch Mega Knight
Executioner Bats Baby Dragon Electro Wizard Night Witch
Night Witch Mega Knight Bats Lightning Electro Wizard
Executioner Mega Knight Bats Baby Dragon Electro Wizard Night Witch
Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Mega Knight Bats Executioner Electro Wizard Night Witch
Mega Knight Bats Baby Dragon Executioner Electro Wizard Night Witch
Baby Dragon Executioner Bats Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Baby Dragon Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Baby Dragon Executioner Lightning Mega Knight
Mega Knight Bats Lightning Electro Wizard
Lightning Mega Knight Bats Electro Wizard Night Witch
Executioner Night Witch Mega Knight
Executioner Bats Baby Dragon Electro Wizard
Bats Lightning Electro Wizard Night Witch
Mega Knight
Lightning Electro Wizard Mega Knight Bats Baby Dragon
Mega Knight Bats
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Executioner Night Witch
Baby Dragon Executioner Mega Knight
Electro Wizard Bats Baby Dragon Executioner Lightning Night Witch
Bats Executioner Mega Knight Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Executioner Electro Wizard
Lightning Baby Dragon
Lightning
Executioner Baby Dragon Mega Knight
Executioner Bats Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner Lightning
Lightning
Lightning Bats Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Baby Dragon Executioner
Lightning Baby Dragon Executioner
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Executioner
Lightning Baby Dragon Executioner Mega Knight
Lightning
Bats Lightning Night Witch
Lightning Baby Dragon Executioner Electro Wizard Mega Knight
Lightning Baby Dragon Mega Knight
Lightning Baby Dragon Night Witch Mega Knight
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Executioner Mega Knight
Baby Dragon Executioner Lightning Electro Wizard
Lightning Baby Dragon Mega Knight
Lightning Baby Dragon
Lightning Bats Baby Dragon Executioner Electro Wizard Night Witch
Lightning Electro Wizard Bats
Lightning Night Witch
Lightning Night Witch Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning
Lightning Electro Wizard Bats Night Witch
Lightning Baby Dragon Executioner Electro Wizard
Lightning Baby Dragon Executioner Electro Wizard Mega Knight
Baby Dragon Executioner Lightning
Lightning
Executioner Mega Knight
Bats Baby Dragon Lightning Electro Wizard
Bats Executioner Lightning Electro Wizard
Lightning Baby Dragon Executioner Electro Wizard Mega Knight

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