My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Tombstone Mega Minion Dart Goblin Witch
Zap
Goblins Tombstone Dart Goblin Witch
Barbarian Barrel
Goblins Knight Tombstone Dart Goblin Witch
The Log
Goblins Tombstone Dart Goblin Witch
Earthquake
Tombstone Witch
Arrows
Goblins Tombstone Dart Goblin Witch
Royal Delivery
Goblins Knight Mega Minion Dart Goblin Witch
Fireball
Tombstone Mega Minion Dart Goblin Witch
Poison
Tombstone Mega Minion Dart Goblin Witch
Lightning
Knight Tombstone Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Tombstone Mega Minion Dart Goblin Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Goblins Knight Dart Goblin Witch Mega Knight
Knight
Mega Minion Dart Goblin Zap Witch
Tombstone
Mega Minion
Zap Knight Mega Knight
Dart Goblin
Knight Zap Mega Knight
Witch
Zap Knight Mega Knight
Mega Knight
Zap Mega Minion Dart Goblin Witch

Defense Synergies 5 16

Goblins
Zap Knight Tombstone Mega Minion Dart Goblin
Zap
Mega Minion Mega Knight Goblins Knight Tombstone Dart Goblin Witch
Knight
Mega Minion Dart Goblin Goblins Zap Witch
Tombstone
Dart Goblin Goblins Zap Mega Minion
Mega Minion
Zap Knight Goblins Tombstone Dart Goblin Witch Mega Knight
Dart Goblin
Knight Tombstone Goblins Zap Mega Minion Mega Knight
Witch
Zap Knight Mega Minion Mega Knight
Mega Knight
Zap Mega Minion Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Mega Minion Dart Goblin
Goblins Zap Knight Tombstone Mega Minion Dart Goblin Witch Mega Knight
Witch Mega Knight Goblins Knight Tombstone Mega Minion Dart Goblin
Witch Goblins Knight Tombstone Mega Minion Dart Goblin Mega Knight
Tombstone Mega Knight
Goblins Zap Mega Minion Dart Goblin Mega Knight
Mega Minion Dart Goblin Zap Tombstone Witch
Zap Dart Goblin Mega Knight
Witch Goblins Tombstone
Knight Goblins Dart Goblin Mega Knight
Goblins Dart Goblin Witch Zap Knight Tombstone Mega Minion Mega Knight
Mega Minion Zap Dart Goblin Witch
Tombstone Mega Knight Zap Knight Witch
Mega Knight Goblins Zap Tombstone Mega Minion Dart Goblin Witch
Knight Tombstone Mega Knight
Zap Mega Knight
Mega Knight Goblins Knight Tombstone Witch
Tombstone Mega Knight Goblins Zap Knight Mega Minion Dart Goblin Witch
Zap Witch Knight Tombstone Mega Minion Dart Goblin Mega Knight
Dart Goblin
Mega Knight Goblins Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Zap Tombstone Witch
Zap Knight Mega Minion Mega Knight
Tombstone Mega Knight Goblins Zap Knight Witch
Mega Knight Zap Knight
Knight Tombstone Witch Mega Knight
Zap Dart Goblin Witch
Goblins Knight Tombstone Mega Minion Dart Goblin Witch
Mega Knight Knight
Zap Mega Knight Goblins Knight Tombstone Mega Minion Witch
Witch Tombstone Mega Minion Dart Goblin
Mega Knight Knight Tombstone Mega Minion Dart Goblin Witch
Mega Knight Zap
Mega Knight Knight Tombstone Witch
Dart Goblin Witch Mega Knight
Tombstone Witch Goblins Zap Knight Mega Minion Dart Goblin
Mega Knight Zap Mega Minion Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Zap Mega Knight
Zap Mega Minion Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Goblins
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Zap Mega Minion Dart Goblin Mega Knight
Zap Dart Goblin Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Mega Minion Witch
Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Dart Goblin
Zap Dart Goblin Witch
Zap Mega Minion Dart Goblin Witch
Mega Minion
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Tombstone Dart Goblin Witch
Zap Mega Minion Dart Goblin Witch
Knight Mega Minion Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Mega Minion Dart Goblin Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight

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