My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Flying Machine Hog Rider Inferno Dragon
Zap
Flying Machine Dark Prince Inferno Dragon
Barbarian Barrel
Knight Dark Prince
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Hog Rider Dark Prince Inferno Dragon
Fireball
Flying Machine Hog Rider Inferno Dragon
Poison
Flying Machine
Lightning
Knight Dark Prince Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Flying Machine Hog Rider Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Flying Machine

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Flying Machine Dark Prince Mega Knight
Arrows
Zap Hog Rider Knight Dark Prince Mega Knight
Knight
Hog Rider Zap Arrows Flying Machine
Flying Machine
Zap Knight Hog Rider Dark Prince Mega Knight
Hog Rider
Zap Arrows Knight Flying Machine Dark Prince Mega Knight
Dark Prince
Zap Arrows Flying Machine Hog Rider
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Flying Machine Hog Rider

Defense Synergies 2 11

Zap
Mega Knight Arrows Knight Flying Machine Dark Prince Inferno Dragon
Arrows
Mega Knight Zap Knight Dark Prince
Knight
Zap Arrows Flying Machine
Flying Machine
Zap Knight Dark Prince Mega Knight
Hog Rider
Dark Prince
Zap Arrows Flying Machine
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Flying Machine Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine
Inferno Dragon Zap Knight Flying Machine Dark Prince Mega Knight
Mega Knight Knight Dark Prince Inferno Dragon
Inferno Dragon Knight Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Zap Flying Machine Dark Prince Mega Knight
Inferno Dragon Zap Arrows Flying Machine
Zap Arrows Flying Machine Mega Knight
Inferno Dragon
Knight Dark Prince Mega Knight
Zap Arrows Knight Flying Machine Dark Prince Mega Knight
Arrows Inferno Dragon Zap Flying Machine
Mega Knight Zap Knight Flying Machine Dark Prince
Mega Knight Zap Arrows Dark Prince
Inferno Dragon Knight Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Arrows Knight Dark Prince
Arrows Mega Knight Zap Knight Flying Machine Dark Prince
Zap Arrows Knight Flying Machine Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Dark Prince Mega Knight Arrows Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Dark Prince
Zap Arrows Knight Flying Machine Inferno Dragon Mega Knight
Mega Knight Zap Knight Dark Prince
Dark Prince Mega Knight Zap Knight
Knight Dark Prince Inferno Dragon Mega Knight
Arrows Zap Flying Machine
Dark Prince Knight Flying Machine
Mega Knight Knight Dark Prince Inferno Dragon
Zap Mega Knight Knight Flying Machine Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Flying Machine Dark Prince
Mega Knight Zap Arrows Dark Prince
Dark Prince Mega Knight Knight
Flying Machine Mega Knight
Zap Knight Flying Machine Dark Prince Inferno Dragon
Arrows Mega Knight Zap Flying Machine Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Knight Flying Machine Dark Prince
Zap Arrows Dark Prince Mega Knight
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Zap Arrows Knight Flying Machine Dark Prince
Zap Arrows Flying Machine
Flying Machine Knight
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Zap Arrows Flying Machine Dark Prince Mega Knight
Zap Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Dark Prince Mega Knight
Inferno Dragon
Arrows Zap Flying Machine
Zap Arrows Flying Machine Mega Knight
Zap Arrows
Zap Arrows Flying Machine
Zap Flying Machine
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Flying Machine Dark Prince
Zap Arrows Flying Machine
Arrows
Knight Flying Machine Dark Prince Mega Knight
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Dark Prince Mega Knight
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine Dark Prince Mega Knight

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