My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Inferno Dragon
Zap
Bats Skeleton Barrel Inferno Dragon
Barbarian Barrel
Skeleton Barrel Tesla Electro Wizard
The Log
Skeleton Barrel
Earthquake
Tesla
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Electro Wizard Inferno Dragon
Fireball
Skeleton Barrel Tesla Electro Wizard Inferno Dragon
Poison
Bats Skeleton Barrel Electro Wizard
Lightning
Tesla Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Tesla Fireball Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Barrel Tesla

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Inferno Dragon
Zap
Fireball Electro Wizard Bats Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Fireball Zap Inferno Dragon Mega Knight
Tesla
Fireball
Zap Skeleton Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Zap Skeleton Barrel Fireball Electro Wizard

Defense Synergies 3 18

Bats
Zap Tesla Electro Wizard Inferno Dragon Mega Knight
Zap
Fireball Electro Wizard Mega Knight Bats Skeleton Barrel Tesla Inferno Dragon
Skeleton Barrel
Zap Fireball Mega Knight
Tesla
Bats Zap Fireball Electro Wizard Inferno Dragon
Fireball
Zap Skeleton Barrel Tesla Electro Wizard Mega Knight
Electro Wizard
Zap Bats Tesla Fireball Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Tesla Electro Wizard Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla Fireball Electro Wizard
Inferno Dragon Bats Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bats Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Bats Zap Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Inferno Dragon Zap Fireball
Zap Skeleton Barrel Tesla Fireball Electro Wizard Mega Knight
Tesla Inferno Dragon
Tesla Electro Wizard Mega Knight
Bats Electro Wizard Zap Tesla Fireball Mega Knight
Tesla Inferno Dragon Bats Zap Fireball Electro Wizard
Tesla Mega Knight Bats Zap Fireball Electro Wizard
Fireball Mega Knight Bats Zap Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard Mega Knight
Zap Tesla Fireball Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Bats Fireball Electro Wizard
Tesla Fireball Mega Knight Bats Zap Electro Wizard
Zap Bats Tesla Fireball Electro Wizard Inferno Dragon Mega Knight
Tesla Electro Wizard Inferno Dragon
Mega Knight Bats Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Skeleton Barrel Tesla Inferno Dragon Mega Knight
Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Tesla Fireball Electro Wizard
Tesla Inferno Dragon Mega Knight
Fireball Bats Zap Skeleton Barrel Tesla Electro Wizard
Bats Tesla Fireball Electro Wizard
Mega Knight Tesla Inferno Dragon
Zap Electro Wizard Mega Knight Bats Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla
Mega Knight Zap Fireball Electro Wizard
Mega Knight Tesla Fireball
Tesla Fireball Mega Knight
Tesla Electro Wizard Bats Zap Fireball Inferno Dragon
Bats Mega Knight Zap Tesla Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Zap Mega Knight
Fireball Bats Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Bats Fireball Electro Wizard
Zap Skeleton Barrel Fireball Electro Wizard
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball Mega Knight
Fireball
Bats
Zap Skeleton Barrel Fireball Electro Wizard Mega Knight
Zap Skeleton Barrel Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Skeleton Barrel Electro Wizard
Fireball Zap Skeleton Barrel Mega Knight
Fireball Zap Skeleton Barrel
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Skeleton Barrel Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Skeleton Barrel Electro Wizard Bats Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Mega Knight
Zap Skeleton Barrel Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Skeleton Barrel Fireball Electro Wizard Mega Knight

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