My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Royal Ghost Electro Wizard
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Royal Ghost Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Dark Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Hog Rider Dark Prince Poison Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Hog Rider Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Dark Prince Poison Royal Ghost Mega Knight
Hog Rider
Zap Dark Prince Poison Electro Wizard Mega Knight
Dark Prince
Zap Hog Rider Poison Royal Ghost Electro Wizard
Poison
Zap Hog Rider Dark Prince Royal Ghost Mega Knight
Royal Ghost
Zap Dark Prince Poison Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Dark Prince Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Poison Royal Ghost Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Dark Prince Poison Royal Ghost Inferno Dragon
Hog Rider
Dark Prince
Zap Poison Royal Ghost Electro Wizard
Poison
Zap Dark Prince Electro Wizard Mega Knight
Royal Ghost
Zap Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Dark Prince Poison Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Poison Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Zap Dark Prince Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Dark Prince Electro Wizard Mega Knight
Dark Prince Poison Mega Knight
Zap Dark Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Poison
Zap Poison Electro Wizard Mega Knight
Inferno Dragon
Dark Prince Royal Ghost Electro Wizard Mega Knight
Poison Electro Wizard Zap Dark Prince Royal Ghost Mega Knight
Inferno Dragon Zap Poison Electro Wizard
Mega Knight Zap Dark Prince Electro Wizard
Mega Knight Zap Dark Prince Poison Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Dark Prince Poison Electro Wizard
Mega Knight Zap Dark Prince Royal Ghost Electro Wizard
Zap Poison Dark Prince Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Dark Prince Royal Ghost Mega Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Royal Ghost Electro Wizard
Poison Electro Wizard Zap Royal Ghost Inferno Dragon Mega Knight
Mega Knight Zap Dark Prince Electro Wizard
Dark Prince Mega Knight Zap Electro Wizard
Dark Prince Inferno Dragon Mega Knight
Poison Zap Electro Wizard
Dark Prince Electro Wizard
Mega Knight Dark Prince Inferno Dragon
Zap Electro Wizard Mega Knight Dark Prince Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Mega Knight Zap Dark Prince Poison Electro Wizard
Dark Prince Mega Knight
Mega Knight
Electro Wizard Zap Dark Prince Poison Inferno Dragon
Poison Mega Knight Zap Dark Prince Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost Electro Wizard
Poison
Dark Prince Poison
Poison Zap Dark Prince Mega Knight
Poison Zap
Poison
Poison Zap
Poison Zap
Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Zap Dark Prince Poison Electro Wizard Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Dark Prince Mega Knight
Inferno Dragon
Poison Zap Royal Ghost Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Dark Prince
Poison Zap Electro Wizard
Poison Dark Prince Electro Wizard Mega Knight
Zap Poison
Zap Poison
Dark Prince Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Royal Ghost Electro Wizard Mega Knight

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