My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Battle Ram Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Barrel Battle Ram Inferno Dragon
Zap
Goblin Gang Skeleton Barrel Battle Ram Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Battle Ram Hunter
The Log
Goblin Gang Skeleton Barrel Battle Ram Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Battle Ram Hunter Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Battle Ram Hunter Inferno Dragon
Poison
Goblin Gang Skeleton Barrel Hunter
Lightning
Battle Ram Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Barrel Fireball Battle Ram Hunter Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Barrel Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Skeleton Barrel Hunter Mega Knight
Goblin Gang
Skeleton Barrel Battle Ram
Skeleton Barrel
Fireball Zap Goblin Gang Battle Ram Inferno Dragon Mega Knight
Fireball
Zap Skeleton Barrel Battle Ram Mega Knight
Battle Ram
Zap Goblin Gang Skeleton Barrel Fireball Hunter
Hunter
Zap Battle Ram Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel
Mega Knight
Inferno Dragon Zap Skeleton Barrel Fireball Hunter

Defense Synergies 2 10

Zap
Fireball Mega Knight Goblin Gang Skeleton Barrel Hunter Inferno Dragon
Goblin Gang
Zap Inferno Dragon
Skeleton Barrel
Zap Fireball Mega Knight
Fireball
Zap Skeleton Barrel Mega Knight
Battle Ram
Hunter
Zap Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Skeleton Barrel Fireball Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball
Hunter Inferno Dragon Zap Goblin Gang Mega Knight
Goblin Gang Hunter Mega Knight Inferno Dragon
Hunter Inferno Dragon Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Hunter Mega Knight
Hunter Inferno Dragon Zap Goblin Gang Fireball
Zap Skeleton Barrel Fireball Mega Knight
Hunter Inferno Dragon Goblin Gang
Goblin Gang Hunter Mega Knight
Goblin Gang Zap Fireball Hunter Mega Knight
Hunter Inferno Dragon Zap Goblin Gang Fireball
Hunter Mega Knight Zap Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Hunter
Inferno Dragon Goblin Gang Hunter Mega Knight
Zap Goblin Gang Fireball Hunter Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Hunter
Fireball Mega Knight Zap Goblin Gang Hunter
Zap Hunter Fireball Inferno Dragon Mega Knight
Hunter Inferno Dragon
Goblin Gang Mega Knight Fireball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Skeleton Barrel Hunter Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Hunter
Goblin Gang Hunter Mega Knight Zap Fireball
Goblin Gang Hunter Inferno Dragon Mega Knight
Fireball Zap Goblin Gang Skeleton Barrel Hunter
Goblin Gang Fireball Hunter
Mega Knight Hunter Inferno Dragon
Zap Mega Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Hunter
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Hunter
Fireball Mega Knight
Goblin Gang Zap Fireball Hunter Inferno Dragon
Mega Knight Zap Fireball Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Zap Mega Knight
Fireball Zap Skeleton Barrel Hunter
Fireball Zap Skeleton Barrel Hunter
Fireball Zap Skeleton Barrel
Goblin Gang Fireball
Zap Skeleton Barrel Fireball
Fireball Zap
Skeleton Barrel Fireball Hunter
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball Hunter
Skeleton Barrel Fireball Mega Knight
Fireball
Zap Skeleton Barrel Fireball Hunter Mega Knight
Zap Skeleton Barrel Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Hunter Mega Knight
Inferno Dragon
Fireball Zap Skeleton Barrel Hunter
Fireball Zap Skeleton Barrel Mega Knight
Fireball Zap Skeleton Barrel
Zap Fireball Hunter
Zap Skeleton Barrel Fireball
Fireball
Zap Fireball Hunter Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Skeleton Barrel Goblin Gang Fireball
Fireball Zap Hunter
Fireball
Fireball Goblin Gang Hunter Mega Knight
Zap Skeleton Barrel Fireball
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball
Zap Fireball
Zap Skeleton Barrel Fireball Mega Knight

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