Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Inferno Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Goblin Gang Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Spear Goblins Bats Skeleton Barrel Goblin Gang Miner Inferno Dragon
Giant Snowball Spear Goblins Bats Skeleton Barrel Goblin Gang Miner Inferno Dragon
Zap Spear Goblins Bats Skeleton Barrel Goblin Gang Inferno Dragon
Barbarian Barrel Spear Goblins Skeleton Barrel Goblin Gang
The Log Spear Goblins Skeleton Barrel Goblin Gang
Earthquake Spear Goblins Goblin Gang
Arrows Spear Goblins Bats Skeleton Barrel Goblin Gang
Royal Delivery Spear Goblins Bats Skeleton Barrel Goblin Gang Miner Inferno Dragon
Fireball Skeleton Barrel Goblin Gang Inferno Dragon
Poison Spear Goblins Bats Skeleton Barrel Goblin Gang
Lightning Inferno Dragon
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Skeleton Barrel Goblin Gang Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Giant Snowball Skeleton Barrel

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins + Miner
Bats + Miner Skeleton Barrel Mega Knight
Giant Snowball + Miner Mega Knight Skeleton Barrel
Skeleton Barrel + Bats Miner Goblin Gang Mega Knight Giant Snowball
+ Miner Skeleton Barrel
+ Spear Goblins Goblin Gang Bats Skeleton Barrel Giant Snowball Mega Knight
+ Mega Knight
+ Giant Snowball Bats Inferno Dragon Miner Skeleton Barrel

Counters   33 77

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Giant Snowball Bats
Bats Spear Goblins Giant Snowball Goblin Gang
Goblin Gang Mega Knight Skeleton Barrel Giant Snowball
Miner
Goblin Gang Inferno Dragon Bats Mega Knight Miner
Inferno Dragon
Mega Knight Giant Snowball
Goblin Gang Giant Snowball
Mega Knight Goblin Gang
Goblin Gang Inferno Dragon Bats
Mega Knight Goblin Gang
Mega Knight Giant Snowball
Bats Spear Goblins Inferno Dragon Giant Snowball Goblin Gang
Miner Spear Goblins Mega Knight Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Bats Spear Goblins Inferno Dragon Miner Mega Knight
Mega Knight Goblin Gang Spear Goblins Bats Miner
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Mega Knight
Goblin Gang Mega Knight Giant Snowball
Miner Skeleton Barrel
Spear Goblins Bats Goblin Gang
Mega Knight Giant Snowball Goblin Gang
Bats Inferno Dragon
Inferno Dragon Bats
Miner
Skeleton Barrel Bats Spear Goblins Miner Goblin Gang
Goblin Gang Mega Knight Miner
Mega Knight Giant Snowball Goblin Gang
Miner
Mega Knight
Mega Knight Goblin Gang Giant Snowball
Mega Knight Giant Snowball Bats Spear Goblins
Goblin Gang Mega Knight Giant Snowball Bats
Giant Snowball Bats Goblin Gang Mega Knight Spear Goblins
Giant Snowball
Inferno Dragon Goblin Gang
Mega Knight
Mega Knight Miner Inferno Dragon
Mega Knight Goblin Gang Spear Goblins
Mega Knight
Bats Inferno Dragon Giant Snowball Spear Goblins
Mega Knight Inferno Dragon Goblin Gang Bats Miner
Mega Knight Goblin Gang
Mega Knight Miner Inferno Dragon
Inferno Dragon Mega Knight Goblin Gang
Miner Mega Knight Inferno Dragon
Inferno Dragon Mega Knight
Inferno Dragon Goblin Gang Bats
Inferno Dragon Bats
Mega Knight Spear Goblins Bats Goblin Gang
Miner Goblin Gang Bats Mega Knight Spear Goblins Giant Snowball
Goblin Gang Spear Goblins Bats Mega Knight
Bats Inferno Dragon Goblin Gang Mega Knight
Mega Knight Goblin Gang Spear Goblins
Goblin Gang Mega Knight
Goblin Gang Mega Knight Giant Snowball
Giant Snowball Bats Skeleton Barrel Spear Goblins Goblin Gang
Mega Knight Goblin Gang
Goblin Gang Mega Knight Spear Goblins
Giant Snowball Mega Knight Goblin Gang
Mega Knight Goblin Gang Bats Giant Snowball Spear Goblins
Mega Knight Spear Goblins Goblin Gang Miner
Inferno Dragon Spear Goblins Bats
Inferno Dragon Mega Knight Goblin Gang Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Giant Snowball Spear Goblins Bats Goblin Gang
Spear Goblins Mega Knight Bats Goblin Gang
Mega Knight Goblin Gang Spear Goblins Giant Snowball Bats
Mega Knight Giant Snowball Goblin Gang Spear Goblins Skeleton Barrel
Giant Snowball Skeleton Barrel Spear Goblins Bats Goblin Gang
Giant Snowball Spear Goblins Skeleton Barrel
Mega Knight Giant Snowball Goblin Gang
Goblin Gang Miner Spear Goblins Mega Knight Inferno Dragon Bats
Goblin Gang Spear Goblins Giant Snowball
Skeleton Barrel
Inferno Dragon
Giant Snowball
Goblin Gang Mega Knight
Mega Knight Goblin Gang