My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Witch Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Witch Ice Wizard Bandit
The Log
Goblin Barrel Witch Bandit
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch Ice Wizard Bandit Inferno Dragon
Fireball
Goblin Barrel Witch Ice Wizard Bandit Inferno Dragon
Poison
Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard Bandit Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Ice Wizard Bandit Valkyrie Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Ice Wizard Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Witch Ice Wizard Bandit Mega Knight
Valkyrie
Goblin Barrel Zap Witch Bandit
Goblin Barrel
Valkyrie Ice Wizard Bandit Mega Knight
Witch
Zap Valkyrie Bandit Mega Knight
Ice Wizard
Zap Goblin Barrel Bandit
Bandit
Zap Valkyrie Goblin Barrel Witch Ice Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Goblin Barrel Witch Bandit

Defense Synergies 1 16

Zap
Mega Knight Valkyrie Witch Ice Wizard Bandit Inferno Dragon
Valkyrie
Zap Witch Ice Wizard Bandit
Goblin Barrel
Witch
Zap Valkyrie Ice Wizard Bandit Mega Knight
Ice Wizard
Zap Valkyrie Witch Bandit Inferno Dragon Mega Knight
Bandit
Zap Valkyrie Witch Ice Wizard Mega Knight
Inferno Dragon
Zap Ice Wizard Mega Knight
Mega Knight
Zap Witch Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Zap Valkyrie Witch Ice Wizard Bandit Mega Knight
Witch Mega Knight Valkyrie Ice Wizard Bandit Inferno Dragon
Witch Inferno Dragon Valkyrie Ice Wizard Bandit Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Ice Wizard Bandit Mega Knight
Inferno Dragon Zap Witch Ice Wizard
Zap Valkyrie Bandit Mega Knight
Witch Inferno Dragon Ice Wizard
Valkyrie Ice Wizard Bandit Mega Knight
Valkyrie Witch Ice Wizard Zap Bandit Mega Knight
Inferno Dragon Zap Witch Ice Wizard
Mega Knight Zap Valkyrie Witch Ice Wizard Bandit
Valkyrie Mega Knight Zap Witch
Inferno Dragon Bandit Mega Knight
Zap Bandit Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie Witch Ice Wizard Bandit
Zap Valkyrie Witch Ice Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Bandit
Bandit Zap Valkyrie Inferno Dragon Mega Knight
Bandit Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Bandit
Valkyrie Witch Bandit Inferno Dragon Mega Knight
Zap Witch Ice Wizard
Valkyrie Witch Ice Wizard Bandit
Mega Knight Valkyrie Inferno Dragon
Zap Mega Knight Valkyrie Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch Bandit
Valkyrie Witch Mega Knight
Witch Zap Valkyrie Inferno Dragon
Valkyrie Mega Knight Zap Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Ice Wizard Bandit
Bandit
Valkyrie
Zap Valkyrie Mega Knight
Zap Witch Ice Wizard
Witch
Zap Ice Wizard
Zap Bandit
Zap Valkyrie Bandit
Zap
Bandit
Bandit
Zap
Zap Witch Bandit
Bandit Mega Knight
Zap Bandit Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Valkyrie Witch Ice Wizard Mega Knight
Witch Inferno Dragon
Zap Witch Ice Wizard Bandit
Zap Witch Bandit Mega Knight
Zap Bandit
Zap Witch Ice Wizard
Zap Witch
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Witch Bandit
Zap Witch Ice Wizard
Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Bandit Mega Knight

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