My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Princess Ice Wizard Royal Ghost Bandit Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Furnace Princess Lumberjack Night Witch
Zap
Furnace Princess Bandit Night Witch
Barbarian Barrel
Furnace Princess Ice Wizard Royal Ghost Bandit Lumberjack Night Witch
The Log
Furnace Princess Bandit Lumberjack
Earthquake
Furnace
Arrows
Furnace Princess Night Witch
Royal Delivery
Princess Ice Wizard Royal Ghost Bandit Lumberjack Night Witch
Fireball
Furnace Princess Ice Wizard Bandit Lumberjack Night Witch
Poison
Furnace Princess Ice Wizard Night Witch
Lightning
Furnace Ice Wizard Bandit Lumberjack Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Royal Ghost Bandit Furnace Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Princess Ice Wizard Royal Ghost Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Princess Royal Ghost Bandit
Princess
Furnace Royal Ghost Mega Knight
Ice Wizard
Bandit Lumberjack
Royal Ghost
Furnace Princess Bandit Lumberjack Mega Knight
Bandit
Furnace Ice Wizard Royal Ghost Lumberjack Mega Knight
Lumberjack
Ice Wizard Royal Ghost Bandit Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Princess Royal Ghost Bandit Lumberjack Night Witch

Defense Synergies 0 16

Furnace
Ice Wizard Royal Ghost Bandit Lumberjack
Princess
Ice Wizard Royal Ghost Bandit Mega Knight
Ice Wizard
Furnace Princess Bandit Lumberjack Night Witch Mega Knight
Royal Ghost
Furnace Princess Mega Knight
Bandit
Furnace Princess Ice Wizard Lumberjack Mega Knight
Lumberjack
Furnace Ice Wizard Bandit
Night Witch
Ice Wizard Mega Knight
Mega Knight
Princess Ice Wizard Royal Ghost Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Furnace Ice Wizard Bandit Night Witch Mega Knight
Furnace Lumberjack Mega Knight Ice Wizard Bandit Night Witch
Lumberjack Night Witch Furnace Ice Wizard Bandit Mega Knight
Princess Lumberjack Mega Knight
Furnace Ice Wizard Royal Ghost Bandit Lumberjack Night Witch Mega Knight
Furnace Princess Ice Wizard Night Witch
Bandit Mega Knight
Furnace Princess Ice Wizard Lumberjack Night Witch
Ice Wizard Royal Ghost Bandit Lumberjack Night Witch Mega Knight
Ice Wizard Furnace Princess Royal Ghost Bandit Lumberjack Night Witch Mega Knight
Furnace Princess Ice Wizard Night Witch
Furnace Lumberjack Night Witch Mega Knight Ice Wizard Bandit
Mega Knight Furnace Princess Royal Ghost Lumberjack Night Witch
Furnace Bandit Lumberjack Mega Knight
Furnace Bandit Lumberjack Mega Knight
Mega Knight Furnace Lumberjack Night Witch
Mega Knight Furnace Ice Wizard Royal Ghost Bandit Lumberjack Night Witch
Furnace Princess Ice Wizard Royal Ghost Bandit Lumberjack Mega Knight
Lumberjack
Royal Ghost Mega Knight Furnace Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Furnace Royal Ghost Bandit
Bandit Royal Ghost Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Furnace
Lumberjack Mega Knight Bandit Night Witch
Bandit Lumberjack Night Witch Mega Knight
Furnace Princess Ice Wizard
Furnace Ice Wizard Bandit Lumberjack Night Witch
Mega Knight Lumberjack
Mega Knight Bandit
Mega Knight Lumberjack
Mega Knight
Mega Knight Bandit Lumberjack Night Witch
Furnace Princess Mega Knight
Furnace Lumberjack Night Witch
Mega Knight Princess Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost Bandit
Princess Ice Wizard Royal Ghost Bandit
Bandit
Furnace Mega Knight
Furnace Princess Ice Wizard
Furnace Princess
Princess Ice Wizard
Bandit
Lumberjack Night Witch
Princess Bandit
Princess
Princess Bandit
Princess Bandit
Princess Furnace
Furnace Princess Bandit
Furnace Princess Bandit Mega Knight
Night Witch
Princess Bandit Mega Knight
Princess Mega Knight
Night Witch Mega Knight
Princess
Furnace Princess Ice Wizard Mega Knight
Princess Ice Wizard Royal Ghost Bandit
Princess Bandit Mega Knight
Bandit
Furnace Princess Ice Wizard Night Witch
Night Witch
Bandit Night Witch Mega Knight
Princess
Mega Knight
Princess
Princess Bandit Night Witch
Princess Ice Wizard
Princess Lumberjack Mega Knight
Princess
Mega Knight
Princess
Princess
Princess Royal Ghost Bandit Mega Knight

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