My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Balloon Ice Wizard
Fireball
Inferno Tower Balloon Ice Wizard
Poison
Inferno Tower Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Balloon Ice Wizard
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Ice Wizard Fireball Mini P.E.K.K.A Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Ice Wizard Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Mini P.E.K.K.A Ice Wizard Mega Knight
Fireball
Zap Mega Knight
Mini P.E.K.K.A
Zap Rage Ice Wizard Mega Knight
Inferno Tower
Rage
Balloon Mini P.E.K.K.A
Balloon
Zap Rage Ice Wizard Mega Knight
Ice Wizard
Zap Mini P.E.K.K.A Balloon
Mega Knight
Zap Fireball Mini P.E.K.K.A Balloon

Defense Synergies 3 10

Zap
Fireball Mini P.E.K.K.A Mega Knight Inferno Tower Ice Wizard
Fireball
Zap Mini P.E.K.K.A Inferno Tower Ice Wizard Mega Knight
Mini P.E.K.K.A
Zap Fireball Ice Wizard
Inferno Tower
Zap Fireball Ice Wizard Mega Knight
Rage
Balloon
Ice Wizard
Zap Fireball Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight
Zap Fireball Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Ice Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Ice Wizard
Mini P.E.K.K.A Inferno Tower Ice Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Ice Wizard Mega Knight
Inferno Tower Zap Fireball Ice Wizard
Zap Fireball Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Ice Wizard Mega Knight
Ice Wizard Zap Fireball Mega Knight
Inferno Tower Zap Fireball Ice Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Zap Fireball Ice Wizard
Fireball Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Fireball Mega Knight Zap Ice Wizard
Zap Fireball Ice Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Inferno Tower
Fireball Zap Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Zap Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Fireball Zap Ice Wizard
Mini P.E.K.K.A Fireball Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Zap Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Zap Fireball Mini P.E.K.K.A
Mega Knight Zap Fireball Mini P.E.K.K.A Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Ice Wizard Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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