My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde Furnace
Zap
Goblin Gang Minion Horde Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Electro Wizard
The Log
Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Minion Horde Furnace
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Furnace Electro Wizard
Poison
Goblin Gang Minion Horde Furnace Electro Wizard
Lightning
Elite Barbarians Furnace Electro Wizard
Rocket
Minion Horde Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Furnace Electro Wizard Minion Horde Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Furnace

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Electro Wizard Minion Horde Furnace Mega Knight
Arrows
Zap Elite Barbarians Mega Knight
Goblin Gang
Minion Horde
Mega Knight Zap
Elite Barbarians
Zap Arrows Furnace Mega Knight
Furnace
Zap Elite Barbarians
Electro Wizard
Zap Mega Knight
Mega Knight
Minion Horde Zap Arrows Elite Barbarians Electro Wizard

Defense Synergies 3 11

Zap
Electro Wizard Mega Knight Arrows Goblin Gang Minion Horde Elite Barbarians Furnace
Arrows
Mega Knight Zap Furnace
Goblin Gang
Zap Furnace Electro Wizard
Minion Horde
Zap
Elite Barbarians
Zap Mega Knight
Furnace
Zap Arrows Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Furnace Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Elite Barbarians Zap Goblin Gang Furnace Electro Wizard Mega Knight
Goblin Gang Minion Horde Furnace Mega Knight Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Goblin Gang Furnace Electro Wizard Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Zap Furnace Electro Wizard Mega Knight
Minion Horde Furnace Electro Wizard Zap Arrows Goblin Gang
Zap Arrows Electro Wizard Mega Knight
Minion Horde Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Minion Horde Electro Wizard Mega Knight
Goblin Gang Minion Horde Electro Wizard Zap Arrows Furnace Mega Knight
Arrows Minion Horde Zap Goblin Gang Furnace Electro Wizard
Minion Horde Furnace Mega Knight Zap Goblin Gang Elite Barbarians Electro Wizard
Mega Knight Zap Arrows Goblin Gang Minion Horde Furnace Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Furnace Electro Wizard Mega Knight
Minion Horde Zap Goblin Gang Elite Barbarians Furnace Electro Wizard Mega Knight
Minion Horde Mega Knight Arrows Goblin Gang Elite Barbarians Furnace Electro Wizard
Arrows Mega Knight Zap Goblin Gang Minion Horde Elite Barbarians Furnace Electro Wizard
Zap Arrows Furnace Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Arrows Minion Horde Elite Barbarians Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Furnace Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Zap Minion Horde Elite Barbarians Furnace Electro Wizard
Goblin Gang Mega Knight Zap Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Mega Knight
Arrows Furnace Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Furnace Electro Wizard
Mega Knight Minion Horde Elite Barbarians
Zap Minion Horde Electro Wizard Mega Knight Elite Barbarians
Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians
Mega Knight Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Minion Horde
Minion Horde Furnace Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Zap Minion Horde Furnace
Arrows Mega Knight Zap Minion Horde Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde Furnace Mega Knight
Arrows Zap Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows Zap
Arrows Zap
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Zap Arrows Minion Horde Electro Wizard
Zap Arrows
Elite Barbarians
Arrows Minion Horde
Zap Arrows Elite Barbarians Furnace
Zap Arrows Minion Horde Furnace
Arrows Minion Horde Furnace Mega Knight
Arrows
Minion Horde
Zap Arrows Electro Wizard Mega Knight
Zap Arrows Mega Knight
Minion Horde Mega Knight
Arrows
Zap Arrows Minion Horde
Zap Arrows Furnace Mega Knight
Minion Horde
Arrows Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Furnace Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Mega Knight
Zap Arrows Minion Horde Electro Wizard
Minion Horde Mega Knight
Arrows
Zap Minion Horde Electro Wizard Goblin Gang
Zap Arrows Electro Wizard
Arrows
Goblin Gang Minion Horde Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians Mega Knight
Zap Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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