My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Bandit
Giant Snowball
Minion Horde Wall Breakers Witch
Zap
Minion Horde Wall Breakers Witch Bandit
Barbarian Barrel
Wizard Wall Breakers Witch Bandit Magic Archer
The Log
Wall Breakers Witch Bandit
Earthquake
Witch
Arrows
Minion Horde Wall Breakers Witch
Royal Delivery
Minion Horde Wizard Wall Breakers Witch Bandit Magic Archer
Fireball
Minion Horde Wizard Wall Breakers Witch Bandit Magic Archer
Poison
Minion Horde Wizard Witch Magic Archer
Lightning
Wizard Witch Bandit Magic Archer
Rocket
Minion Horde Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tornado Bandit Magic Archer Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Tornado Bandit Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Wizard
Tornado Bandit Mega Knight
Wall Breakers
Mega Knight
Tornado
Wizard Magic Archer Witch Mega Knight
Witch
Tornado Bandit Mega Knight
Bandit
Wizard Witch Magic Archer Mega Knight
Magic Archer
Tornado Bandit Mega Knight
Mega Knight
Minion Horde Wizard Wall Breakers Tornado Witch Bandit Magic Archer

Defense Synergies 2 10

Minion Horde
Tornado
Wizard
Tornado Bandit Mega Knight
Wall Breakers
Tornado
Wizard Magic Archer Minion Horde Witch Mega Knight
Witch
Tornado Bandit Mega Knight
Bandit
Wizard Witch Magic Archer Mega Knight
Magic Archer
Tornado Bandit Mega Knight
Mega Knight
Wizard Tornado Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer
Minion Horde Witch Bandit Mega Knight
Minion Horde Tornado Witch Mega Knight Bandit
Minion Horde Witch Bandit Mega Knight
Tornado Mega Knight
Tornado Bandit Magic Archer Mega Knight
Minion Horde Tornado Wizard Witch Magic Archer
Bandit Magic Archer Mega Knight
Minion Horde Witch Tornado
Tornado Minion Horde Bandit Mega Knight
Minion Horde Witch Wizard Tornado Bandit Magic Archer Mega Knight
Minion Horde Wizard Tornado Witch Magic Archer
Minion Horde Mega Knight Wizard Witch Bandit
Wizard Mega Knight Minion Horde Tornado Witch Magic Archer
Minion Horde Bandit Mega Knight
Minion Horde Tornado Bandit Mega Knight
Minion Horde Wizard Mega Knight Tornado Witch
Mega Knight Minion Horde Wizard Tornado Witch Bandit Magic Archer
Wizard Tornado Witch Bandit Magic Archer Mega Knight
Tornado
Wizard Mega Knight Minion Horde Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Bandit Wizard Magic Archer Mega Knight
Bandit Mega Knight Minion Horde Witch
Mega Knight Minion Horde Tornado Bandit
Minion Horde Witch Bandit Mega Knight
Wizard Minion Horde Tornado Witch Magic Archer
Minion Horde Witch Bandit
Mega Knight Minion Horde
Minion Horde Mega Knight Tornado Witch Bandit Magic Archer
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight Tornado
Mega Knight Minion Horde Wizard Witch Bandit
Wizard Minion Horde Witch Magic Archer Mega Knight
Witch Minion Horde Tornado Magic Archer
Mega Knight Minion Horde Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Bandit
Tornado Bandit Magic Archer
Minion Horde Bandit Magic Archer
Wizard Minion Horde Magic Archer Mega Knight
Wizard Minion Horde Tornado Witch Magic Archer
Minion Horde Wizard Tornado Witch Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Bandit
Minion Horde Tornado
Minion Horde Wizard Tornado Bandit Magic Archer
Wizard Tornado Magic Archer
Bandit Magic Archer
Minion Horde Bandit Magic Archer
Magic Archer
Minion Horde Wizard Witch Bandit Magic Archer
Magic Archer Minion Horde Wizard Bandit Mega Knight
Tornado
Minion Horde
Wizard Bandit Magic Archer Mega Knight
Wizard Tornado Witch Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Wizard Tornado
Tornado
Minion Horde
Tornado Wizard Witch Magic Archer Mega Knight
Minion Horde Witch
Wizard Tornado Witch Bandit Magic Archer
Wizard Tornado Witch Bandit Magic Archer Mega Knight
Tornado Bandit Magic Archer
Minion Horde Wizard Tornado Witch Magic Archer
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Bandit Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Witch Bandit Magic Archer
Wizard Tornado Witch Magic Archer
Minion Horde Wizard Magic Archer Mega Knight
Wizard Magic Archer
Tornado
Minion Horde Mega Knight
Minion Horde Tornado Witch Magic Archer
Tornado Witch Magic Archer
Tornado Witch Bandit Magic Archer Mega Knight

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