My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Bats Guards Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Hog Rider Electro Wizard Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Hog Rider Electro Wizard Bats Guards Mega Knight
Hog Rider
Bats Zap Lightning Guards Electro Wizard Mega Knight
Guards
Zap Hog Rider
Lightning
Hog Rider
Electro Wizard
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Electro Wizard

Defense Synergies 2 10

Bats
Zap Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Guards Inferno Dragon
Hog Rider
Guards
Zap Electro Wizard
Lightning
Electro Wizard
Zap Bats Guards Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Inferno Dragon Bats Zap Electro Wizard Mega Knight
Mega Knight Bats Lightning Electro Wizard Inferno Dragon
Inferno Dragon Bats Guards Electro Wizard Mega Knight
Lightning Mega Knight
Bats Zap Guards Electro Wizard Mega Knight
Bats Lightning Electro Wizard Inferno Dragon Zap
Lightning Zap Electro Wizard Mega Knight
Inferno Dragon
Guards Electro Wizard Mega Knight
Bats Guards Electro Wizard Zap Mega Knight
Inferno Dragon Bats Zap Electro Wizard
Mega Knight Bats Zap Guards Lightning Electro Wizard
Mega Knight Bats Zap Guards Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Lightning Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Zap Guards Electro Wizard
Zap Bats Guards Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Lightning Inferno Dragon Mega Knight
Guards Mega Knight Bats Zap Lightning Electro Wizard
Guards Lightning Mega Knight Bats Zap Electro Wizard
Guards Inferno Dragon Mega Knight
Bats Zap Electro Wizard
Guards Bats Lightning Electro Wizard
Mega Knight Inferno Dragon
Zap Lightning Electro Wizard Mega Knight Bats Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Lightning Mega Knight Zap Guards Electro Wizard
Lightning Mega Knight Guards
Mega Knight
Guards Electro Wizard Bats Zap Lightning Inferno Dragon
Bats Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Zap Electro Wizard
Lightning
Lightning Guards
Zap Mega Knight
Bats Zap
Zap Lightning
Zap Lightning
Lightning Bats Guards Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning Mega Knight
Lightning
Bats Lightning
Lightning Zap Electro Wizard Mega Knight
Lightning Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Mega Knight
Inferno Dragon
Zap Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap
Lightning Bats Zap Electro Wizard
Zap Lightning Electro Wizard Bats Guards
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Bats Guards
Lightning Zap Electro Wizard
Lightning Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Bats Guards Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight

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