My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Wizard Executioner
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Bowler Executioner P.E.K.K.A
Fireball
Minion Horde Hog Rider Wizard Bowler Executioner
Poison
Minion Horde Wizard Executioner
Lightning
Wizard Bowler Executioner
Rocket
Minion Horde Hog Rider Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Hog Rider Minion Horde Wizard Bowler Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Hog Rider Minion Horde Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Hog Rider
Hog Rider
Rage Minion Horde Wizard Bowler Executioner Mega Knight
Wizard
Hog Rider Rage P.E.K.K.A Mega Knight
Rage
Minion Horde Hog Rider Wizard
Bowler
Hog Rider Executioner
Executioner
Hog Rider Bowler P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Executioner
Mega Knight
Minion Horde Hog Rider Wizard Executioner

Defense Synergies 0 3

Minion Horde
Hog Rider
Wizard
P.E.K.K.A Mega Knight
Rage
Bowler
Executioner
Mega Knight
P.E.K.K.A
Wizard
Mega Knight
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Wizard Executioner
Minion Horde P.E.K.K.A Executioner Mega Knight
Minion Horde Bowler P.E.K.K.A Mega Knight Executioner
Minion Horde P.E.K.K.A Bowler Mega Knight
Bowler P.E.K.K.A Mega Knight
Bowler Executioner Mega Knight
Minion Horde Wizard Executioner
Bowler P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A
Minion Horde Bowler Mega Knight
Minion Horde Executioner Wizard Bowler Mega Knight
Minion Horde Executioner Wizard
Minion Horde Bowler P.E.K.K.A Mega Knight Wizard
Wizard Bowler Executioner Mega Knight Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Mega Knight
Minion Horde Bowler P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Bowler Executioner P.E.K.K.A
Mega Knight Minion Horde Wizard Bowler Executioner
Wizard Executioner Bowler Mega Knight
P.E.K.K.A
Wizard Bowler Mega Knight Minion Horde Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler P.E.K.K.A
Wizard Bowler Executioner Mega Knight
P.E.K.K.A Mega Knight Minion Horde Bowler
Bowler P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Minion Horde Bowler Executioner Mega Knight
Wizard Executioner Minion Horde
P.E.K.K.A Minion Horde Bowler
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Bowler
P.E.K.K.A Mega Knight Bowler
Bowler P.E.K.K.A Mega Knight Minion Horde Wizard Executioner
Wizard Minion Horde Bowler Executioner Mega Knight
Minion Horde Bowler Executioner P.E.K.K.A
Bowler Executioner Mega Knight Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Bowler Executioner
Minion Horde
Wizard Executioner Minion Horde Bowler Mega Knight
Wizard Executioner Minion Horde
Minion Horde Wizard Bowler Executioner
Wizard Bowler Executioner
Wizard
Minion Horde Bowler
Minion Horde Wizard Bowler
Wizard Executioner
Bowler Executioner
Minion Horde
Minion Horde Wizard Bowler Executioner
Minion Horde Wizard Bowler Executioner Mega Knight
Minion Horde
Wizard Bowler Executioner Mega Knight
Wizard Bowler Mega Knight
Minion Horde Bowler Mega Knight
Wizard
Bowler
Minion Horde
Wizard Bowler Executioner Mega Knight
Minion Horde
Wizard Bowler Executioner
Wizard Bowler Mega Knight
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde Bowler
Minion Horde Wizard Mega Knight
Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Wizard Bowler
Minion Horde
Wizard Executioner
Minion Horde Wizard Bowler Executioner Mega Knight
Wizard Bowler Executioner
Minion Horde Executioner P.E.K.K.A Mega Knight
Minion Horde Bowler
Executioner
Bowler Executioner Mega Knight

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