My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Knight Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Hog Rider Skeleton Army Executioner Electro Wizard
Fireball
Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Bats Skeleton Army Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Army Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Bats Hog Rider Executioner Arrows Electro Wizard
Hog Rider
Bats Arrows Knight Executioner Electro Wizard Mega Knight
Skeleton Army
Executioner
Knight Hog Rider Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Bats Arrows Hog Rider Executioner Electro Wizard

Defense Synergies 4 8

Bats
Knight Electro Wizard Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Executioner Electro Wizard Arrows Skeleton Army
Hog Rider
Skeleton Army
Knight Executioner Electro Wizard
Executioner
Knight Skeleton Army Mega Knight
Electro Wizard
Knight Bats Skeleton Army Mega Knight
Mega Knight
Arrows Bats Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
Skeleton Army Bats Knight Executioner Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Knight Executioner Electro Wizard
Skeleton Army Bats Knight Electro Wizard Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Executioner Electro Wizard Mega Knight
Bats Electro Wizard Arrows Executioner
Arrows Electro Wizard Mega Knight
Skeleton Army
Knight Skeleton Army Electro Wizard Mega Knight
Bats Skeleton Army Executioner Electro Wizard Arrows Knight Mega Knight
Arrows Executioner Bats Electro Wizard
Skeleton Army Mega Knight Bats Knight Electro Wizard
Skeleton Army Executioner Mega Knight Bats Arrows Electro Wizard
Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Mega Knight Bats Arrows Knight Skeleton Army Executioner Electro Wizard
Arrows Mega Knight Bats Knight Skeleton Army Executioner Electro Wizard
Arrows Executioner Bats Knight Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Bats Arrows Knight Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Electro Wizard
Electro Wizard Arrows Knight Executioner Mega Knight
Skeleton Army Mega Knight Bats Knight Electro Wizard
Skeleton Army Mega Knight Bats Knight Electro Wizard
Knight Skeleton Army Executioner Mega Knight
Arrows Executioner Bats Electro Wizard
Skeleton Army Bats Knight Electro Wizard
Mega Knight Knight Skeleton Army
Electro Wizard Mega Knight Bats Knight Skeleton Army
Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Bats Knight Executioner
Bats Arrows Executioner Mega Knight Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner Electro Wizard
Arrows
Arrows Knight
Executioner Arrows Mega Knight
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Electro Wizard
Arrows Knight Electro Wizard
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bats
Arrows Executioner Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner Electro Wizard
Arrows Mega Knight
Arrows
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Skeleton Army
Arrows Executioner Electro Wizard
Arrows
Knight Executioner Electro Wizard Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Bats Electro Wizard
Bats Executioner Electro Wizard
Executioner Electro Wizard Mega Knight

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