My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Executioner
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Executioner Inferno Dragon
Fireball
Hog Rider Executioner Inferno Dragon
Poison
Executioner
Lightning
Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tornado Hog Rider Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Inferno Dragon
Zap
Hog Rider Tornado Fire Spirit Executioner The Log Mega Knight
Hog Rider
Fire Spirit Zap The Log Tornado Executioner Mega Knight
Tornado
Zap Executioner Hog Rider The Log Mega Knight
Executioner
Tornado Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Tornado Executioner Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Mega Knight
Inferno Dragon Zap Hog Rider Tornado Executioner The Log

Defense Synergies 2 15

Fire Spirit
Zap Tornado The Log
Zap
Mega Knight Fire Spirit Tornado Executioner The Log Inferno Dragon
Hog Rider
Tornado
Executioner Fire Spirit Zap The Log Inferno Dragon Mega Knight
Executioner
Tornado Zap The Log Mega Knight
The Log
Fire Spirit Zap Tornado Executioner Inferno Dragon Mega Knight
Inferno Dragon
Zap Tornado The Log Mega Knight
Mega Knight
Zap Tornado Executioner The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Inferno Dragon Zap Executioner The Log Mega Knight
Tornado Mega Knight Fire Spirit Executioner Inferno Dragon
Inferno Dragon Mega Knight
Tornado The Log Mega Knight
Tornado The Log Fire Spirit Zap Executioner Mega Knight
Tornado Inferno Dragon Fire Spirit Zap Executioner
Zap The Log Mega Knight
Inferno Dragon Tornado
Tornado Fire Spirit Mega Knight
Executioner Zap Tornado The Log Mega Knight
Executioner Inferno Dragon Zap Tornado
Mega Knight Fire Spirit Zap The Log
Fire Spirit Executioner Mega Knight Zap Tornado The Log
Inferno Dragon Mega Knight
Tornado Zap The Log Inferno Dragon Mega Knight
Mega Knight Tornado Executioner
Fire Spirit Mega Knight Zap Tornado Executioner The Log
Zap Tornado Executioner The Log Fire Spirit Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Fire Spirit Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Executioner The Log Inferno Dragon Mega Knight
Mega Knight Zap The Log
Mega Knight Zap Tornado The Log
Executioner Inferno Dragon Mega Knight
Fire Spirit Executioner Zap Tornado
Mega Knight Inferno Dragon
Zap Mega Knight Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Tornado The Log
Mega Knight Executioner
Executioner Mega Knight
Zap Tornado Executioner The Log Inferno Dragon
Executioner Mega Knight Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
The Log
Executioner Fire Spirit Zap The Log Mega Knight
Executioner Fire Spirit Zap Tornado
Fire Spirit Tornado Executioner The Log
The Log Fire Spirit Zap Tornado Executioner
The Log Zap Tornado
Fire Spirit Tornado
Zap Tornado The Log
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log Mega Knight
Tornado
Fire Spirit Zap Executioner The Log Mega Knight
Fire Spirit Zap Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Fire Spirit Executioner Mega Knight
Inferno Dragon
The Log Zap Tornado Executioner
Zap Tornado The Log Mega Knight
Zap Tornado The Log
Fire Spirit Zap Tornado Executioner
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Fire Spirit
Fire Spirit Zap Tornado Executioner
The Log
Executioner Mega Knight
The Log Zap Executioner
Zap Tornado
Executioner Mega Knight
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log Mega Knight

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