My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Bats Minion Horde Hog Rider Goblin Barrel
Zap
Bats Minion Horde Goblin Barrel Dark Prince
Barbarian Barrel
Goblin Barrel Dark Prince
The Log
Hog Rider Goblin Barrel Dark Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Minion Horde Goblin Barrel
Royal Delivery
Bats Minion Horde Hog Rider Goblin Barrel Dark Prince
Fireball
Minion Horde Hog Rider Goblin Barrel
Poison
Bats Minion Horde
Lightning
Dark Prince
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Hog Rider Dark Prince Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel Dark Prince
Arrows
Hog Rider Goblin Barrel Dark Prince Mega Knight
Minion Horde
Mega Knight Hog Rider Dark Prince
Hog Rider
Bats Arrows The Log Minion Horde Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Dark Prince Bats Arrows Hog Rider Mega Knight
Dark Prince
Goblin Barrel Bats Arrows Minion Horde Hog Rider
The Log
Hog Rider Mega Knight
Mega Knight
Bats Minion Horde Arrows Hog Rider Goblin Barrel The Log

Defense Synergies 1 7

Bats
Dark Prince The Log Mega Knight
Arrows
Mega Knight Dark Prince
Minion Horde
The Log
Hog Rider
Goblin Barrel
Dark Prince
Bats Arrows The Log
The Log
Bats Minion Horde Dark Prince Mega Knight
Mega Knight
Arrows Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Bats Dark Prince The Log Mega Knight
Minion Horde Mega Knight Bats Dark Prince
Minion Horde Bats Dark Prince Mega Knight
Arrows Dark Prince The Log Mega Knight
Arrows The Log Bats Dark Prince Mega Knight
Bats Minion Horde Arrows
Arrows The Log Mega Knight
Minion Horde
Minion Horde Dark Prince Mega Knight
Bats Minion Horde Arrows Dark Prince The Log Mega Knight
Arrows Minion Horde Bats
Minion Horde Mega Knight Bats Dark Prince The Log
Mega Knight Bats Arrows Minion Horde Dark Prince The Log
Minion Horde Mega Knight
Minion Horde The Log Mega Knight
Minion Horde Mega Knight Bats Arrows Dark Prince
Arrows Mega Knight Bats Minion Horde Dark Prince The Log
Arrows The Log Bats Dark Prince Mega Knight
Dark Prince Mega Knight Bats Arrows Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Arrows The Log Mega Knight
Mega Knight Bats Minion Horde Dark Prince The Log
Dark Prince Mega Knight Bats Minion Horde The Log
Minion Horde Dark Prince Mega Knight
Arrows Bats Minion Horde
Dark Prince Bats Minion Horde
Mega Knight Minion Horde Dark Prince
Minion Horde Mega Knight Bats Dark Prince The Log
Minion Horde
Mega Knight Bats Minion Horde Dark Prince
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Minion Horde
Minion Horde Mega Knight
Bats Minion Horde Dark Prince The Log
Bats Arrows Mega Knight Minion Horde Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Dark Prince The Log
Arrows Minion Horde Dark Prince The Log Mega Knight
Arrows Bats Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Bats Minion Horde
Arrows Minion Horde Dark Prince The Log
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log Mega Knight
Arrows
Bats Minion Horde
Arrows Dark Prince The Log Mega Knight
Arrows The Log Mega Knight
Minion Horde The Log Mega Knight
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Dark Prince Mega Knight
Minion Horde
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde The Log Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows The Log
Minion Horde Bats Dark Prince
Arrows
Arrows The Log
Minion Horde Dark Prince Mega Knight
Arrows The Log
Arrows
Minion Horde Dark Prince Mega Knight
Bats Minion Horde The Log
Bats
Dark Prince The Log Mega Knight

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