My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Mini P.E.K.K.A Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Wizard Tornado Electro Wizard Mega Knight
Hog Rider
Zap Goblin Gang Mini P.E.K.K.A Wizard Tornado Electro Wizard Mega Knight
Wizard
Tornado Mini P.E.K.K.A Hog Rider Mega Knight
Tornado
Zap Wizard Mini P.E.K.K.A Hog Rider Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Wizard Tornado Electro Wizard

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Goblin Gang Tornado
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Wizard Tornado
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Tornado
Wizard Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Wizard Tornado Mega Knight
Mega Knight
Zap Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang Tornado Zap Electro Wizard Mega Knight
Tornado Electro Wizard Zap Goblin Gang Wizard
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Wizard Tornado Mega Knight
Zap Goblin Gang Wizard Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Zap Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Tornado Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard
Mega Knight Zap Goblin Gang Wizard Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Electro Wizard
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Mini P.E.K.K.A Tornado
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard Zap Mini P.E.K.K.A Tornado
Mega Knight Zap Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Wizard Zap Mega Knight
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Goblin Gang
Zap Wizard Tornado Electro Wizard
Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Mega Knight

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