My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Mega Minion Hog Rider Guards
Zap
Bats Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Hog Rider Guards
Fireball
Mega Minion Hog Rider Inferno Tower
Poison
Bats Mega Minion Inferno Tower Guards
Lightning
Mega Minion Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Inferno Tower Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mega Minion Guards Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Mega Minion
Zap
Arrows Mega Minion Hog Rider Bats Guards Mega Knight
Arrows
Zap Hog Rider Mega Minion Mega Knight
Mega Minion
Zap Bats Arrows Mega Knight
Hog Rider
Bats Zap Arrows Guards Mega Knight
Inferno Tower
Guards
Zap Hog Rider
Mega Knight
Bats Zap Arrows Mega Minion Hog Rider

Defense Synergies 4 12

Bats
Zap Inferno Tower Mega Knight
Zap
Mega Minion Mega Knight Bats Arrows Inferno Tower Guards
Arrows
Mega Knight Zap Mega Minion Inferno Tower
Mega Minion
Zap Arrows Inferno Tower Guards Mega Knight
Hog Rider
Inferno Tower
Guards Bats Zap Arrows Mega Minion Mega Knight
Guards
Inferno Tower Zap Mega Minion
Mega Knight
Zap Arrows Bats Mega Minion Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower
Inferno Tower Bats Zap Mega Minion Mega Knight
Inferno Tower Mega Knight Bats Mega Minion
Inferno Tower Bats Mega Minion Guards Mega Knight
Arrows Mega Knight
Arrows Bats Zap Mega Minion Guards Mega Knight
Bats Mega Minion Inferno Tower Zap Arrows
Zap Arrows Inferno Tower Mega Knight
Inferno Tower
Guards Inferno Tower Mega Knight
Bats Guards Zap Arrows Mega Minion Mega Knight
Arrows Mega Minion Inferno Tower Bats Zap
Inferno Tower Mega Knight Bats Zap Guards
Mega Knight Bats Zap Arrows Mega Minion Guards
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Bats Arrows Inferno Tower
Arrows Mega Knight Bats Zap Mega Minion Guards
Zap Arrows Bats Mega Minion Guards Mega Knight
Inferno Tower
Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Inferno Tower
Zap Arrows Mega Minion Mega Knight
Guards Mega Knight Bats Zap Inferno Tower
Guards Mega Knight Bats Zap Inferno Tower
Inferno Tower Guards Mega Knight
Arrows Bats Zap
Guards Bats Mega Minion Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Bats Mega Minion Inferno Tower
Inferno Tower Mega Minion Guards
Mega Knight Bats Mega Minion Inferno Tower Guards
Mega Knight Zap Arrows Guards
Mega Knight Inferno Tower Guards
Mega Knight
Inferno Tower Guards Bats Zap Mega Minion
Bats Arrows Mega Knight Zap Mega Minion Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows Mega Knight
Arrows Bats Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Bats Guards
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Minion Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Mega Minion
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats Mega Minion Guards
Mega Minion
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Guards
Zap Arrows Mega Minion
Arrows
Mega Minion Mega Knight
Arrows Zap
Zap Arrows
Mega Minion Mega Knight
Zap Bats Guards
Bats Zap
Zap Mega Knight

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