My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Executioner
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner
Fireball
Cannon Goblin Gang Hog Rider Executioner
Poison
Bats Cannon Goblin Gang Executioner
Lightning
Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Gang Fireball Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Cannon
Goblin Gang
Hog Rider
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Bats Goblin Gang Fireball The Log Executioner Mega Knight
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Fireball Executioner Mega Knight
Mega Knight
Bats Fireball Hog Rider Executioner The Log

Defense Synergies 2 10

Bats
Cannon The Log Mega Knight
Cannon
The Log Bats Goblin Gang Fireball
Goblin Gang
Cannon The Log
Fireball
The Log Cannon Mega Knight
Hog Rider
Executioner
The Log Mega Knight
The Log
Cannon Fireball Bats Goblin Gang Executioner Mega Knight
Mega Knight
Bats Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Executioner The Log
Bats Cannon Goblin Gang Executioner The Log Mega Knight
Cannon Goblin Gang Mega Knight Bats Executioner
Cannon Bats Goblin Gang Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bats Cannon Executioner Mega Knight
Bats Cannon Goblin Gang Fireball Executioner
Cannon Fireball The Log Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Mega Knight
Bats Goblin Gang Executioner Cannon Fireball The Log Mega Knight
Executioner Bats Goblin Gang Fireball
Cannon Mega Knight Bats Goblin Gang Fireball The Log
Fireball Executioner Mega Knight Bats Cannon Goblin Gang The Log
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Fireball The Log Mega Knight
Mega Knight Bats Cannon Goblin Gang Fireball Executioner
Cannon Fireball Mega Knight Bats Goblin Gang Executioner The Log
Executioner The Log Bats Cannon Fireball Mega Knight
Cannon
Goblin Gang Mega Knight Bats Cannon Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Executioner The Log Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats Fireball The Log
Cannon Goblin Gang Executioner Mega Knight
Fireball Executioner Bats Goblin Gang
Goblin Gang Bats Fireball
Mega Knight
Mega Knight Bats Fireball The Log
Cannon Goblin Gang
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Cannon Goblin Gang Fireball Executioner
Cannon Fireball Executioner Mega Knight
Goblin Gang Bats Fireball Executioner The Log
Bats Executioner Mega Knight Cannon Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log Mega Knight
Fireball Executioner Bats
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Bats Goblin Gang Fireball
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log Mega Knight
Fireball
Bats
Fireball Executioner The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Executioner Mega Knight
Fireball The Log Executioner
Fireball The Log Mega Knight
Fireball The Log
Bats Fireball Executioner
Bats Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Goblin Gang Fireball
Fireball Executioner
The Log Fireball
Fireball Goblin Gang Executioner Mega Knight
The Log Fireball Executioner
Fireball
Executioner Mega Knight
Bats Goblin Gang Fireball The Log
Bats Fireball Executioner
Fireball Executioner The Log Mega Knight

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