My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Bowler Golem Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Night Witch
Giant Snowball
Archers Flying Machine Hog Rider Night Witch
Zap
Archers Flying Machine Night Witch
Barbarian Barrel
Archers Night Witch
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Flying Machine Night Witch
Royal Delivery
Archers Flying Machine Hog Rider Bowler Night Witch
Fireball
Archers Flying Machine Hog Rider Bowler Night Witch
Poison
Archers Flying Machine Night Witch
Lightning
Bowler Night Witch
Rocket
Hog Rider Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Golem Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Flying Machine Hog Rider Poison Night Witch Bowler Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Flying Machine Hog Rider Poison

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Bowler Golem Mega Knight
Flying Machine
Hog Rider Bowler Golem Mega Knight
Hog Rider
Archers Flying Machine Poison Bowler Mega Knight
Poison
Golem Hog Rider Bowler Night Witch Mega Knight
Bowler
Archers Flying Machine Hog Rider Poison Night Witch
Golem
Poison Night Witch Archers Flying Machine
Night Witch
Golem Poison Bowler Mega Knight
Mega Knight
Archers Flying Machine Hog Rider Poison Night Witch

Defense Synergies 0 6

Archers
Bowler Mega Knight
Flying Machine
Bowler Mega Knight
Hog Rider
Poison
Mega Knight
Bowler
Archers Flying Machine
Golem
Night Witch
Mega Knight
Mega Knight
Archers Flying Machine Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine
Flying Machine Night Witch Mega Knight
Bowler Mega Knight Archers Night Witch
Night Witch Bowler Mega Knight
Poison Bowler Mega Knight
Bowler Archers Flying Machine Night Witch Mega Knight
Archers Flying Machine Poison Night Witch
Bowler Flying Machine Poison Mega Knight
Night Witch
Archers Bowler Night Witch Mega Knight
Archers Poison Flying Machine Bowler Night Witch Mega Knight
Archers Flying Machine Poison Night Witch
Bowler Night Witch Mega Knight Flying Machine
Bowler Mega Knight Poison Night Witch
Mega Knight
Bowler Mega Knight
Mega Knight Poison Bowler Night Witch
Mega Knight Archers Flying Machine Bowler Night Witch
Poison Archers Flying Machine Bowler Mega Knight
Bowler Mega Knight Archers Flying Machine Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Bowler
Poison Archers Flying Machine Bowler Mega Knight
Mega Knight Bowler
Bowler Mega Knight Night Witch
Bowler Night Witch Mega Knight
Poison Archers Flying Machine
Archers Flying Machine Bowler Night Witch
Mega Knight
Mega Knight Flying Machine Poison
Mega Knight Flying Machine Bowler
Mega Knight Poison Bowler
Bowler Mega Knight Night Witch
Archers Flying Machine Bowler Mega Knight
Archers Flying Machine Poison Bowler Night Witch
Poison Bowler Mega Knight Archers Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Bowler
Flying Machine Poison
Flying Machine Poison
Poison Bowler Mega Knight
Poison Flying Machine
Archers Flying Machine Poison Bowler
Poison Flying Machine Bowler
Poison Flying Machine
Poison Bowler Night Witch
Poison Flying Machine Bowler
Poison Archers Flying Machine
Flying Machine Poison Bowler
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Bowler
Flying Machine Poison Bowler Mega Knight
Poison
Night Witch
Archers Flying Machine Poison Bowler Mega Knight
Flying Machine Poison Bowler Mega Knight
Poison Bowler Night Witch Mega Knight
Poison
Bowler
Flying Machine Poison
Poison Bowler Mega Knight
Poison Flying Machine Bowler
Flying Machine Poison Bowler Mega Knight
Poison
Poison Archers Flying Machine Night Witch
Flying Machine Poison
Bowler Night Witch
Poison Night Witch Mega Knight
Poison
Mega Knight
Poison Bowler
Archers Flying Machine Night Witch
Poison Archers Flying Machine
Poison Flying Machine Bowler Mega Knight
Flying Machine Poison Bowler
Poison
Flying Machine Mega Knight
Flying Machine Poison Bowler
Flying Machine Poison
Poison Flying Machine Bowler Mega Knight

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