My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Goblins Bats Hog Rider Inferno Dragon
Zap
Goblins Bats Inferno Dragon
Barbarian Barrel
Goblins
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Zap Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Hog Rider Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Zap
Fireball Hog Rider Goblins Bats Mini P.E.K.K.A Mega Knight
Fireball
Zap Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Zap Hog Rider Mega Knight
Hog Rider
Goblins Bats Zap Fireball Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 3 9

Goblins
Zap
Bats
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Fireball Mini P.E.K.K.A Mega Knight Goblins Bats Inferno Dragon
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Bats Fireball
Hog Rider
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Goblins Bats Zap Mega Knight
Mini P.E.K.K.A Mega Knight Goblins Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblins Bats Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Goblins Bats Zap Mega Knight
Bats Inferno Dragon Zap Fireball
Zap Fireball Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblins
Goblins Mini P.E.K.K.A Mega Knight
Goblins Bats Zap Fireball Mega Knight
Inferno Dragon Bats Zap Fireball
Mini P.E.K.K.A Mega Knight Bats Zap Fireball
Fireball Mega Knight Goblins Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Goblins Bats Fireball Mini P.E.K.K.A
Fireball Mega Knight Goblins Bats Zap
Zap Bats Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Goblins Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Goblins Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap Fireball
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Bats Zap
Mini P.E.K.K.A Goblins Bats Fireball
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Goblins Bats Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight
Goblins Bats Zap Fireball Mini P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Zap
Goblins Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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