My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Wall Breakers Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Wall Breakers
Giant Snowball
Goblin Gang Minion Horde Wall Breakers Baby Dragon
Zap
Goblin Gang Minion Horde Wall Breakers
Barbarian Barrel
Goblin Gang Wall Breakers Royal Ghost
The Log
Goblin Gang Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Wall Breakers
Royal Delivery
Goblin Gang Minion Horde Wall Breakers Baby Dragon Royal Ghost
Fireball
Goblin Gang Minion Horde Wall Breakers Baby Dragon
Poison
Goblin Gang Minion Horde
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Royal Ghost Fireball Baby Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minion Horde Wall Breakers Baby Dragon Royal Ghost Mega Knight
Goblin Gang
Baby Dragon Royal Ghost
Minion Horde
Mega Knight Zap
Fireball
Zap Wall Breakers Baby Dragon Mega Knight
Wall Breakers
Zap Fireball Baby Dragon Royal Ghost Mega Knight
Baby Dragon
Zap Goblin Gang Fireball Wall Breakers Mega Knight
Royal Ghost
Zap Goblin Gang Wall Breakers Mega Knight
Mega Knight
Minion Horde Zap Fireball Wall Breakers Baby Dragon Royal Ghost

Defense Synergies 2 7

Zap
Fireball Mega Knight Goblin Gang Minion Horde Baby Dragon Royal Ghost
Goblin Gang
Zap
Minion Horde
Zap
Fireball
Zap Mega Knight
Wall Breakers
Baby Dragon
Zap Mega Knight
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Fireball Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Baby Dragon
Minion Horde Zap Goblin Gang Mega Knight
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Baby Dragon Royal Ghost Mega Knight
Minion Horde Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Minion Horde Goblin Gang
Goblin Gang Minion Horde Royal Ghost Mega Knight
Goblin Gang Minion Horde Zap Fireball Baby Dragon Royal Ghost Mega Knight
Minion Horde Zap Goblin Gang Fireball Baby Dragon
Minion Horde Mega Knight Zap Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Minion Horde Baby Dragon Royal Ghost
Goblin Gang Minion Horde Mega Knight
Minion Horde Zap Goblin Gang Fireball Mega Knight
Minion Horde Mega Knight Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Minion Horde Baby Dragon Royal Ghost
Zap Baby Dragon Fireball Royal Ghost Mega Knight
Goblin Gang Royal Ghost Mega Knight Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Royal Ghost
Fireball Zap Goblin Gang Baby Dragon Royal Ghost Mega Knight
Goblin Gang Mega Knight Zap Minion Horde
Goblin Gang Mega Knight Zap Minion Horde Fireball
Goblin Gang Minion Horde Mega Knight
Fireball Zap Goblin Gang Minion Horde Baby Dragon
Goblin Gang Minion Horde Fireball
Mega Knight Minion Horde
Zap Minion Horde Mega Knight Fireball Baby Dragon
Goblin Gang Minion Horde
Mega Knight Minion Horde
Mega Knight Zap Fireball
Mega Knight Goblin Gang Minion Horde Fireball
Minion Horde Fireball Baby Dragon Mega Knight
Goblin Gang Zap Minion Horde Fireball Baby Dragon
Mega Knight Zap Minion Horde Fireball Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Royal Ghost
Fireball Zap Baby Dragon Royal Ghost
Minion Horde Fireball Baby Dragon
Fireball
Fireball Zap Minion Horde Baby Dragon Mega Knight
Fireball Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Minion Horde Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Mega Knight
Fireball
Minion Horde
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon Mega Knight
Minion Horde Fireball Baby Dragon Mega Knight
Fireball
Zap Minion Horde Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Minion Horde
Fireball Zap Baby Dragon Royal Ghost
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Zap Minion Horde Fireball Baby Dragon
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Mega Knight
Zap Minion Horde Fireball
Minion Horde Mega Knight
Fireball
Zap Minion Horde Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Minion Horde Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Minion Horde Mega Knight
Zap Goblin Gang Minion Horde Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Royal Ghost Mega Knight

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