My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Baby Dragon
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Baby Dragon
Fireball
Goblin Gang Hog Rider Baby Dragon
Poison
Goblin Gang
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Goblin Gang Hog Rider Baby Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Baby Dragon
Arrows
Hog Rider Lightning Mega Knight
Goblin Gang
Hog Rider Baby Dragon
Hog Rider
Fire Spirit Arrows Goblin Gang Lightning The Log Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Goblin Gang Hog Rider Lightning Mega Knight
Lightning
Hog Rider Arrows Baby Dragon
The Log
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Baby Dragon The Log

Defense Synergies 1 7

Fire Spirit
The Log
Arrows
Mega Knight Lightning
Goblin Gang
The Log
Hog Rider
Baby Dragon
The Log Mega Knight
Lightning
Arrows The Log
The Log
Fire Spirit Goblin Gang Baby Dragon Lightning Mega Knight
Mega Knight
Arrows Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Fire Spirit Lightning
Goblin Gang Mega Knight
Lightning Arrows The Log Mega Knight
Arrows Goblin Gang The Log Fire Spirit Baby Dragon Mega Knight
Lightning Fire Spirit Arrows Goblin Gang Baby Dragon
Lightning Arrows Baby Dragon The Log Mega Knight
Goblin Gang
Goblin Gang Fire Spirit Mega Knight
Goblin Gang Arrows Baby Dragon The Log Mega Knight
Arrows Goblin Gang Baby Dragon
Mega Knight Fire Spirit Goblin Gang Lightning The Log
Fire Spirit Mega Knight Arrows Goblin Gang Baby Dragon The Log
Goblin Gang Mega Knight
Goblin Gang Lightning The Log Mega Knight
Mega Knight Arrows Goblin Gang
Fire Spirit Arrows Mega Knight Goblin Gang Baby Dragon The Log
Arrows Baby Dragon The Log Fire Spirit Mega Knight
Goblin Gang Mega Knight Fire Spirit Arrows Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Baby Dragon Lightning The Log Mega Knight
Goblin Gang Mega Knight Lightning The Log
Goblin Gang Lightning Mega Knight The Log
Goblin Gang Mega Knight
Fire Spirit Arrows Goblin Gang Baby Dragon
Goblin Gang Lightning
Mega Knight
Lightning Mega Knight Baby Dragon The Log
Goblin Gang
Mega Knight
Lightning Mega Knight Arrows The Log
Lightning Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Baby Dragon Lightning The Log
Arrows Mega Knight Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Lightning Arrows Baby Dragon The Log
Lightning Arrows The Log
Fire Spirit Arrows Baby Dragon The Log Mega Knight
Arrows Fire Spirit Baby Dragon
Fire Spirit Arrows Baby Dragon The Log
Arrows The Log Fire Spirit Baby Dragon Lightning
Arrows The Log Lightning
Lightning Fire Spirit Goblin Gang
Lightning Arrows The Log
Lightning Fire Spirit Arrows Baby Dragon
Lightning Fire Spirit Baby Dragon The Log
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon The Log
Lightning Arrows Baby Dragon The Log
Lightning Arrows Baby Dragon The Log Mega Knight
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Baby Dragon The Log Mega Knight
Lightning Fire Spirit Arrows Baby Dragon The Log Mega Knight
Lightning Baby Dragon The Log Mega Knight
Lightning Arrows
Lightning The Log
Lightning Arrows Baby Dragon The Log
Arrows The Log Fire Spirit Baby Dragon Mega Knight
Arrows The Log Baby Dragon Lightning
Lightning Arrows Baby Dragon The Log Mega Knight
Lightning Arrows Baby Dragon The Log
Lightning Fire Spirit Arrows Baby Dragon
Lightning
Lightning
Lightning Arrows The Log Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning The Log
Lightning Fire Spirit Goblin Gang
Lightning Fire Spirit Arrows Baby Dragon
Arrows The Log
Lightning Goblin Gang Baby Dragon Mega Knight
Arrows The Log Baby Dragon Lightning
Lightning Arrows
Mega Knight
Goblin Gang Baby Dragon Lightning The Log
Lightning
Lightning Baby Dragon The Log Mega Knight

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