My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Minions Hog Rider Princess Inferno Dragon
Zap
Minions Royal Giant Princess Inferno Dragon
Barbarian Barrel
Giant Skeleton Princess Electro Wizard
The Log
Royal Giant Hog Rider Giant Skeleton Princess
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Hog Rider Giant Skeleton Princess Electro Wizard Inferno Dragon
Fireball
Minions Hog Rider Princess Electro Wizard Inferno Dragon
Poison
Minions Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Hog Rider Electro Wizard Inferno Dragon Royal Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Princess Hog Rider Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Mega Knight Giant Skeleton Inferno Dragon
Royal Giant
Minions Hog Rider Giant Skeleton Princess Electro Wizard
Hog Rider
Minions Royal Giant Giant Skeleton Princess Electro Wizard Mega Knight
Giant Skeleton
Minions Royal Giant Hog Rider Princess Electro Wizard
Princess
Royal Giant Hog Rider Giant Skeleton Mega Knight
Electro Wizard
Royal Giant Hog Rider Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Hog Rider Princess Electro Wizard

Defense Synergies 0 9

Minions
Giant Skeleton Electro Wizard Mega Knight
Royal Giant
Hog Rider
Giant Skeleton
Minions Princess Electro Wizard
Princess
Giant Skeleton Mega Knight
Electro Wizard
Minions Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Minions Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Inferno Dragon Minions Electro Wizard Mega Knight
Mega Knight Minions Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Minions Electro Wizard Mega Knight
Giant Skeleton Princess Mega Knight
Minions Electro Wizard Mega Knight
Minions Electro Wizard Inferno Dragon Princess
Giant Skeleton Electro Wizard Mega Knight
Inferno Dragon Minions Princess
Giant Skeleton Electro Wizard Mega Knight
Minions Electro Wizard Giant Skeleton Princess Mega Knight
Minions Inferno Dragon Princess Electro Wizard
Mega Knight Minions Giant Skeleton Electro Wizard
Mega Knight Minions Princess Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Minions Electro Wizard
Mega Knight Minions Electro Wizard
Minions Giant Skeleton Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Minions Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Minions Electro Wizard
Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Inferno Dragon Mega Knight
Minions Princess Electro Wizard
Minions Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Electro Wizard Mega Knight Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Giant Skeleton
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Princess Mega Knight
Electro Wizard Minions Giant Skeleton Inferno Dragon
Minions Mega Knight Giant Skeleton Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess Electro Wizard
Giant Skeleton
Giant Skeleton
Mega Knight
Minions Princess
Princess
Princess
Minions Electro Wizard
Princess Electro Wizard
Princess
Princess
Minions Princess
Princess
Princess
Princess Mega Knight
Minions
Princess Electro Wizard Mega Knight
Princess Mega Knight
Minions Giant Skeleton Mega Knight
Princess
Princess Mega Knight
Inferno Dragon
Princess Electro Wizard
Princess Mega Knight
Princess Electro Wizard
Electro Wizard Minions
Mega Knight
Princess Electro Wizard
Giant Skeleton Mega Knight
Princess
Electro Wizard Minions Princess
Princess Electro Wizard
Princess Electro Wizard Mega Knight
Princess
Giant Skeleton
Mega Knight
Minions Giant Skeleton Princess Electro Wizard
Princess Electro Wizard
Giant Skeleton Princess Electro Wizard Mega Knight

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