My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Inferno Dragon
Giant Snowball
Bats Zappies Royal Hogs Inferno Dragon
Zap
Bats Zappies Royal Hogs Inferno Dragon
Barbarian Barrel
Zappies Royal Hogs Royal Ghost
The Log
Zappies Royal Hogs
Earthquake
Zappies Royal Hogs
Arrows
Bats Zappies Royal Hogs
Royal Delivery
Bats Zappies Royal Hogs Royal Ghost Inferno Dragon
Fireball
Zappies Royal Hogs Inferno Dragon
Poison
Bats Zappies Royal Hogs
Lightning
Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Ghost Fireball Zappies Inferno Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Royal Ghost Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Hogs Inferno Dragon
Fireball
Royal Hogs The Log Mega Knight
Zappies
Royal Hogs Royal Ghost Mega Knight
Royal Hogs
Bats Fireball Zappies The Log Mega Knight
The Log
Fireball Royal Hogs Mega Knight
Royal Ghost
Zappies Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Fireball Zappies Royal Hogs The Log Royal Ghost

Defense Synergies 1 13

Bats
Zappies The Log Inferno Dragon Mega Knight
Fireball
The Log Zappies Mega Knight
Zappies
Bats Fireball The Log Mega Knight
Royal Hogs
The Log
Fireball Bats Zappies Royal Ghost Inferno Dragon Mega Knight
Royal Ghost
The Log Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Fireball Zappies The Log Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies The Log
Inferno Dragon Bats Zappies The Log Mega Knight
Mega Knight Bats Zappies Inferno Dragon
Inferno Dragon Bats Zappies Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Zappies Royal Ghost Mega Knight
Bats Inferno Dragon Fireball Zappies
Fireball The Log Mega Knight
Zappies Inferno Dragon
Zappies Royal Ghost Mega Knight
Bats Fireball Zappies The Log Royal Ghost Mega Knight
Inferno Dragon Bats Fireball Zappies
Mega Knight Bats Fireball Zappies The Log
Fireball Mega Knight Bats Zappies The Log Royal Ghost
Inferno Dragon Zappies Mega Knight
Fireball Zappies The Log Inferno Dragon Mega Knight
Mega Knight Bats Fireball Zappies
Fireball Mega Knight Bats Zappies The Log Royal Ghost
The Log Bats Fireball Zappies Royal Ghost Inferno Dragon Mega Knight
Zappies Inferno Dragon
Royal Ghost Mega Knight Bats Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Zappies Royal Ghost
Fireball The Log Royal Ghost Inferno Dragon Mega Knight
Zappies Mega Knight Bats The Log
Mega Knight Bats Fireball Zappies The Log
Zappies Inferno Dragon Mega Knight
Fireball Bats Zappies
Bats Fireball Zappies
Mega Knight Zappies Inferno Dragon
Mega Knight Bats Fireball Zappies The Log Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mega Knight Bats Zappies
Mega Knight Fireball The Log
Mega Knight Fireball Zappies
Fireball Zappies Mega Knight
Zappies Bats Fireball The Log Inferno Dragon
Bats Mega Knight Fireball Zappies The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Royal Ghost
Fireball The Log Mega Knight
Fireball The Log
Bats Fireball
Bats Fireball Zappies
Fireball
Fireball The Log Mega Knight
Fireball Zappies
Mega Knight
Fireball The Log
Bats Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Zappies The Log
Bats Fireball Zappies
Fireball The Log Royal Ghost Mega Knight

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