My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Knight Wizard Witch Royal Ghost
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Miner Royal Ghost
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Miner Royal Ghost Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tornado Miner

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch The Log Miner
Wizard
Tornado Knight Miner Royal Ghost Mega Knight
Tornado
Wizard Witch The Log Mega Knight
Witch
Knight Tornado Miner Royal Ghost Mega Knight
The Log
Knight Tornado Miner Mega Knight
Miner
Knight Wizard Witch The Log Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Miner Mega Knight
Mega Knight
Wizard Tornado Witch The Log Miner Royal Ghost

Defense Synergies 1 18

Knight
Wizard Tornado Witch The Log
Wizard
Tornado Knight The Log Royal Ghost Mega Knight
Tornado
Wizard Knight Witch The Log Mega Knight
Witch
Knight Tornado The Log Royal Ghost Mega Knight
The Log
Knight Wizard Tornado Witch Miner Royal Ghost Mega Knight
Miner
The Log Mega Knight
Royal Ghost
Wizard Witch The Log Mega Knight
Mega Knight
Wizard Tornado Witch The Log Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Knight Witch The Log Mega Knight
Tornado Witch Mega Knight Knight
Witch Knight Mega Knight
Tornado The Log Mega Knight
Tornado The Log Royal Ghost Mega Knight
Tornado Wizard Witch
The Log Mega Knight
Witch Tornado
Knight Tornado Miner Royal Ghost Mega Knight
Witch Knight Wizard Tornado The Log Royal Ghost Mega Knight
Wizard Tornado Witch
Mega Knight Knight Wizard Witch The Log
Wizard Mega Knight Tornado Witch The Log Royal Ghost
Knight Mega Knight
Tornado The Log Mega Knight
Wizard Mega Knight Knight Tornado Witch
Mega Knight Knight Wizard Tornado Witch The Log Royal Ghost
Wizard Tornado Witch The Log Knight Royal Ghost Mega Knight
Tornado
Wizard Royal Ghost Mega Knight Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Royal Ghost
Knight Wizard The Log Miner Royal Ghost Mega Knight
Mega Knight Knight Witch The Log
Mega Knight Knight Tornado The Log
Knight Witch Mega Knight
Wizard Tornado Witch
Knight Witch
Mega Knight Knight
Mega Knight Knight Tornado Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight Tornado The Log
Mega Knight Knight Wizard Witch
Wizard Witch Mega Knight
Witch Knight Tornado The Log
Mega Knight Wizard Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Royal Ghost
Tornado The Log Miner Royal Ghost
The Log Miner
Knight The Log
Wizard The Log Mega Knight
Wizard Tornado Witch
Wizard Tornado Witch The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Tornado
Miner Knight Wizard Tornado The Log
Wizard Tornado
Knight The Log Miner
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Tornado
Wizard The Log Mega Knight
Wizard Tornado Witch The Log Miner Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Witch Mega Knight
Witch
The Log Miner Wizard Tornado Witch Royal Ghost
Wizard Tornado Witch The Log Miner Mega Knight
Miner Tornado The Log
Wizard Tornado Witch
Wizard Witch
Wizard The Log Miner Mega Knight
Mega Knight
Wizard The Log
Witch
Wizard Tornado Witch
The Log
Miner Knight Wizard Mega Knight
The Log Wizard
Tornado
Mega Knight
Tornado Witch The Log
Tornado Witch
Tornado Witch The Log Miner Royal Ghost Mega Knight

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