My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Furnace
Zap
Goblins Minions Firecracker Furnace
Barbarian Barrel
Goblins Firecracker Furnace Wizard
The Log
Goblins Firecracker Furnace
Earthquake
Firecracker Furnace
Arrows
Goblins Minions Firecracker Furnace
Royal Delivery
Goblins Minions Firecracker Wizard
Fireball
Minions Firecracker Furnace Wizard
Poison
Minions Firecracker Furnace Wizard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Firecracker Fireball Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Fireball Goblins Minions Furnace Mega Knight
Minions
Mega Knight Zap Firecracker
Firecracker
Zap Minions Mega Knight
Fireball
Zap Mega Knight
Furnace
Zap
Wizard
Mega Knight
Mega Knight
Minions Zap Firecracker Fireball Wizard

Defense Synergies 2 11

Goblins
Zap Firecracker Wizard
Zap
Fireball Mega Knight Goblins Minions Firecracker Furnace
Minions
Zap Firecracker Mega Knight
Firecracker
Goblins Zap Minions Mega Knight
Fireball
Zap Mega Knight
Furnace
Zap
Wizard
Goblins Mega Knight
Mega Knight
Zap Minions Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball Wizard
Goblins Zap Minions Firecracker Furnace Mega Knight
Furnace Mega Knight Goblins Minions
Goblins Minions Firecracker Furnace Mega Knight
Firecracker Fireball Mega Knight
Fireball Goblins Zap Minions Firecracker Furnace Mega Knight
Minions Furnace Zap Firecracker Fireball Wizard
Zap Fireball Mega Knight
Goblins Minions Furnace
Goblins Firecracker Mega Knight
Goblins Minions Zap Firecracker Fireball Furnace Wizard Mega Knight
Minions Zap Firecracker Fireball Furnace Wizard
Furnace Mega Knight Zap Minions Fireball Wizard
Fireball Wizard Mega Knight Goblins Zap Minions Firecracker Furnace
Furnace Mega Knight
Zap Fireball Furnace Mega Knight
Wizard Mega Knight Goblins Minions Firecracker Fireball Furnace
Fireball Mega Knight Goblins Zap Minions Firecracker Furnace Wizard
Zap Furnace Wizard Minions Firecracker Fireball Mega Knight
Wizard Mega Knight Goblins Minions Firecracker Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Fireball Furnace
Fireball Zap Firecracker Wizard Mega Knight
Mega Knight Goblins Zap Minions Furnace
Mega Knight Zap Fireball
Mega Knight
Firecracker Fireball Furnace Wizard Zap Minions
Goblins Minions Fireball Furnace
Mega Knight
Zap Mega Knight Goblins Minions Firecracker Fireball
Mega Knight Minions
Mega Knight Zap Fireball
Mega Knight Fireball Wizard
Wizard Firecracker Fireball Furnace Mega Knight
Goblins Zap Minions Firecracker Fireball Furnace
Minions Mega Knight Zap Firecracker Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker Furnace Mega Knight
Firecracker Fireball Wizard Zap Minions Furnace
Firecracker Furnace Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Goblins Minions Fireball
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Minions Firecracker Fireball
Zap Firecracker Fireball Furnace
Zap Firecracker Fireball Furnace Wizard
Firecracker Fireball Furnace Wizard Mega Knight
Fireball
Minions
Zap Firecracker Fireball Wizard Mega Knight
Zap Firecracker Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Furnace Wizard Mega Knight
Firecracker Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Furnace Wizard
Zap Minions Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Zap Minions Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard Mega Knight
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Mega Knight
Zap Minions Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight

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