My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Miner Inferno Dragon
Giant Snowball
Bomber Bats Furnace Miner Inferno Dragon
Zap
Bomber Bats Furnace Inferno Dragon
Barbarian Barrel
Bomber Furnace Magic Archer
The Log
Bomber Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Bats Furnace
Royal Delivery
Bomber Bats Miner Inferno Dragon Magic Archer
Fireball
Bomber Furnace Inferno Dragon Magic Archer
Poison
Bomber Bats Furnace Magic Archer
Lightning
Furnace Inferno Dragon Magic Archer
Rocket
Furnace Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Miner Furnace Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Miner Mega Knight
Bats
Miner Mega Knight Bomber Inferno Dragon
Arrows
Miner Mega Knight
Furnace
Miner
Miner
Bats Furnace Bomber Arrows Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Magic Archer
Miner Mega Knight
Mega Knight
Bats Inferno Dragon Bomber Arrows Miner Magic Archer

Defense Synergies 1 9

Bomber
Bats Miner
Bats
Bomber Inferno Dragon Mega Knight
Arrows
Mega Knight Furnace
Furnace
Arrows Magic Archer
Miner
Bomber Mega Knight
Inferno Dragon
Bats Mega Knight
Magic Archer
Furnace Mega Knight
Mega Knight
Arrows Bats Miner Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Inferno Dragon Bomber Bats Furnace Mega Knight
Furnace Mega Knight Bomber Bats Inferno Dragon
Inferno Dragon Bomber Bats Furnace Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Bats Furnace Magic Archer Mega Knight
Bats Furnace Inferno Dragon Arrows Magic Archer
Arrows Magic Archer Mega Knight
Inferno Dragon Furnace
Bomber Miner Mega Knight
Bats Bomber Arrows Furnace Magic Archer Mega Knight
Arrows Inferno Dragon Bats Furnace Magic Archer
Furnace Mega Knight Bomber Bats
Bomber Mega Knight Bats Arrows Furnace Magic Archer
Inferno Dragon Furnace Mega Knight
Furnace Inferno Dragon Mega Knight
Mega Knight Bomber Bats Arrows Furnace
Arrows Mega Knight Bomber Bats Furnace Magic Archer
Arrows Furnace Bomber Bats Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Bomber Mega Knight Bats Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace
Bomber Arrows Miner Inferno Dragon Magic Archer Mega Knight
Mega Knight Bats Furnace
Mega Knight Bats
Inferno Dragon Mega Knight
Arrows Furnace Bats Magic Archer
Bats Furnace
Mega Knight Inferno Dragon
Mega Knight Bats Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Arrows
Mega Knight
Bomber Furnace Magic Archer Mega Knight
Bomber Bats Furnace Inferno Dragon Magic Archer
Bats Arrows Mega Knight Bomber Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Miner Magic Archer
Arrows Miner Magic Archer
Arrows
Bomber Arrows Furnace Magic Archer Mega Knight
Arrows Bats Furnace Magic Archer
Bomber Arrows Furnace Magic Archer
Arrows Magic Archer
Arrows Miner
Bats
Miner Arrows Magic Archer
Arrows Magic Archer
Miner Magic Archer
Arrows Magic Archer
Arrows Furnace Magic Archer
Bomber Arrows Furnace Magic Archer
Magic Archer Arrows Furnace Mega Knight
Arrows
Bomber Bats
Bomber Arrows Magic Archer Mega Knight
Bomber Arrows Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Bomber Furnace Magic Archer Mega Knight
Inferno Dragon
Arrows Miner Magic Archer
Arrows Miner Magic Archer Mega Knight
Miner Arrows Magic Archer
Bats Arrows Furnace Magic Archer
Bats
Bomber Arrows Miner Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Magic Archer
Arrows Magic Archer
Arrows
Miner Magic Archer Mega Knight
Arrows Bomber Magic Archer
Arrows
Mega Knight
Bats Magic Archer
Bats Magic Archer
Miner Magic Archer Mega Knight

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