My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Goblins Flying Machine Guards Baby Dragon Graveyard
Zap
Goblins Flying Machine Guards Graveyard
Barbarian Barrel
Goblins Wizard Guards Graveyard
The Log
Goblins Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Goblins Flying Machine Guards Graveyard
Royal Delivery
Goblins Flying Machine Wizard Guards Baby Dragon Graveyard
Fireball
Flying Machine Wizard Baby Dragon
Poison
Flying Machine Wizard Guards Graveyard
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Flying Machine Baby Dragon Poison Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Guards Flying Machine Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Flying Machine
Baby Dragon Graveyard Mega Knight
Wizard
Mega Knight
Guards
Graveyard
Baby Dragon
Graveyard Goblins Flying Machine Poison Mega Knight
Poison
Graveyard Baby Dragon Mega Knight
Graveyard
Baby Dragon Poison Flying Machine Guards Mega Knight
Mega Knight
Flying Machine Wizard Baby Dragon Poison Graveyard

Defense Synergies 0 12

Goblins
Flying Machine Wizard Poison
Flying Machine
Goblins Guards Baby Dragon Mega Knight
Wizard
Goblins Guards Mega Knight
Guards
Flying Machine Wizard Baby Dragon Poison
Baby Dragon
Flying Machine Guards Mega Knight
Poison
Goblins Guards Mega Knight
Graveyard
Mega Knight
Flying Machine Wizard Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Baby Dragon
Goblins Flying Machine Mega Knight
Mega Knight Goblins
Goblins Guards Mega Knight
Poison Mega Knight
Goblins Flying Machine Guards Baby Dragon Mega Knight
Flying Machine Wizard Baby Dragon Poison
Flying Machine Baby Dragon Poison Mega Knight
Goblins
Guards Goblins Mega Knight
Goblins Guards Poison Flying Machine Wizard Baby Dragon Mega Knight
Flying Machine Wizard Baby Dragon Poison
Mega Knight Flying Machine Wizard Guards
Wizard Mega Knight Goblins Guards Baby Dragon Poison
Mega Knight
Mega Knight
Wizard Mega Knight Goblins Poison
Mega Knight Goblins Flying Machine Wizard Guards Baby Dragon
Wizard Baby Dragon Poison Flying Machine Guards Mega Knight
Wizard Mega Knight Goblins Flying Machine Guards Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Goblins
Poison Flying Machine Wizard Baby Dragon Mega Knight
Guards Mega Knight Goblins
Guards Mega Knight
Guards Mega Knight
Wizard Poison Flying Machine Baby Dragon
Guards Goblins Flying Machine
Mega Knight
Mega Knight Goblins Flying Machine Baby Dragon Poison
Guards
Mega Knight Flying Machine Guards
Mega Knight Guards Poison
Mega Knight Wizard Guards
Wizard Flying Machine Baby Dragon Mega Knight
Guards Goblins Flying Machine Baby Dragon Poison
Poison Mega Knight Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Guards Poison
Wizard Poison Baby Dragon Mega Knight
Wizard Poison Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon Poison
Poison Flying Machine Wizard Baby Dragon
Poison Flying Machine Wizard
Goblins Guards Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Flying Machine Wizard Baby Dragon Poison
Flying Machine Wizard Baby Dragon Poison Mega Knight
Poison
Flying Machine Wizard Baby Dragon Poison Mega Knight
Flying Machine Wizard Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Wizard Poison
Flying Machine Baby Dragon Poison
Poison Wizard Baby Dragon Mega Knight
Poison Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Poison Mega Knight
Poison Baby Dragon
Poison Flying Machine Wizard Baby Dragon
Flying Machine Wizard Guards Poison
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Flying Machine Guards
Poison Flying Machine Wizard Baby Dragon
Poison Flying Machine Wizard Baby Dragon Mega Knight
Flying Machine Wizard Baby Dragon Poison
Poison
Flying Machine Mega Knight
Flying Machine Guards Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon Mega Knight

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