My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Night Witch
Giant Snowball
Bats Goblin Gang Miner Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Knight Goblin Gang Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Knight Goblin Gang Miner Night Witch
Fireball
Goblin Gang Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Goblin Gang Miner Fireball Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight
Knight
Bats Goblin Gang Fireball Miner Night Witch
Goblin Gang
Knight Miner Mirror
Fireball
Mirror Knight Miner Mega Knight
Mirror
Fireball Miner Goblin Gang Night Witch
Miner
Bats Goblin Gang Mirror Knight Fireball Mega Knight
Night Witch
Knight Mirror Mega Knight
Mega Knight
Bats Fireball Miner Night Witch

Defense Synergies 3 11

Bats
Knight Mega Knight
Knight
Bats Goblin Gang Fireball Night Witch
Goblin Gang
Knight Mirror Miner
Fireball
Mirror Knight Miner Mega Knight
Mirror
Fireball Goblin Gang Night Witch Mega Knight
Miner
Goblin Gang Fireball Mega Knight
Night Witch
Knight Mirror Mega Knight
Mega Knight
Bats Fireball Mirror Miner Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Bats Knight Goblin Gang Night Witch Mega Knight
Goblin Gang Mega Knight Bats Knight Night Witch
Night Witch Bats Knight Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Bats Night Witch Mega Knight
Bats Goblin Gang Fireball Night Witch
Fireball Mega Knight
Goblin Gang Night Witch
Knight Goblin Gang Miner Night Witch Mega Knight
Bats Goblin Gang Knight Fireball Night Witch Mega Knight
Bats Goblin Gang Fireball Night Witch
Night Witch Mega Knight Bats Knight Goblin Gang Fireball
Fireball Mega Knight Bats Goblin Gang Night Witch
Knight Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Bats Knight Goblin Gang Fireball Night Witch
Fireball Mega Knight Bats Knight Goblin Gang Night Witch
Bats Knight Fireball Mega Knight
Goblin Gang Mega Knight Bats Knight Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball
Fireball Knight Goblin Gang Miner Mega Knight
Goblin Gang Mega Knight Bats Knight
Goblin Gang Mega Knight Bats Knight Fireball Night Witch
Knight Goblin Gang Night Witch Mega Knight
Fireball Bats Goblin Gang
Goblin Gang Bats Knight Fireball Night Witch
Mega Knight Knight
Mega Knight Bats Knight Fireball
Goblin Gang
Mega Knight Bats Knight
Mega Knight Fireball
Mega Knight Knight Goblin Gang Fireball Night Witch
Fireball Mega Knight
Goblin Gang Bats Knight Fireball Night Witch
Bats Mega Knight Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Miner
Fireball Miner
Knight Fireball
Fireball Mega Knight
Fireball Bats
Fireball
Fireball Miner
Bats Goblin Gang Fireball Night Witch
Miner Knight Fireball
Fireball
Knight Fireball Miner
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Bats Night Witch
Fireball Mega Knight
Fireball Miner Mega Knight
Fireball Night Witch Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Miner
Fireball Miner Mega Knight
Fireball Miner
Bats Fireball Night Witch
Bats Fireball
Fireball Night Witch
Fireball Miner Night Witch Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball Night Witch
Fireball
Fireball
Fireball Miner Knight Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Miner Mega Knight

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