My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Golem Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Valkyrie Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Bandit Electro Wizard
Fireball
Hog Rider Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Ice Golem Valkyrie Bandit Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Bandit Fireball Valkyrie Hog Rider Electro Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Bandit Fireball Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Electro Wizard
Fireball
Hog Rider Golem Electro Wizard Mega Knight
Valkyrie
Hog Rider Bandit Electro Wizard
Hog Rider
Ice Golem Fireball Valkyrie Bandit Electro Wizard Mega Knight
Golem
Fireball Bandit Electro Wizard
Bandit
Valkyrie Hog Rider Golem Electro Wizard Mega Knight
Electro Wizard
Ice Golem Fireball Valkyrie Hog Rider Golem Bandit Mega Knight
Mega Knight
Fireball Hog Rider Bandit Electro Wizard

Defense Synergies 0 13

Ice Golem
Fireball Bandit Electro Wizard Mega Knight
Fireball
Ice Golem Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie
Fireball Bandit Electro Wizard
Hog Rider
Golem
Bandit
Ice Golem Fireball Valkyrie Electro Wizard Mega Knight
Electro Wizard
Ice Golem Fireball Valkyrie Bandit Mega Knight
Mega Knight
Ice Golem Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Valkyrie Electro Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Mega Knight Valkyrie Bandit Electro Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Valkyrie Bandit Electro Wizard Mega Knight
Electro Wizard Fireball
Ice Golem Fireball Valkyrie Bandit Electro Wizard Mega Knight
Ice Golem Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Electro Wizard Ice Golem Fireball Bandit Mega Knight
Fireball Electro Wizard
Mega Knight Fireball Valkyrie Bandit Electro Wizard
Fireball Valkyrie Mega Knight Electro Wizard
Bandit Electro Wizard Mega Knight
Fireball Bandit Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Electro Wizard
Fireball Mega Knight Valkyrie Bandit Electro Wizard
Valkyrie Ice Golem Fireball Bandit Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Ice Golem Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Ice Golem Valkyrie Mega Knight
Bandit Mega Knight Ice Golem Valkyrie Electro Wizard
Valkyrie Mega Knight Ice Golem Fireball Bandit Electro Wizard
Valkyrie Bandit Mega Knight
Fireball Ice Golem Electro Wizard
Ice Golem Fireball Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Ice Golem Fireball Valkyrie Bandit
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Electro Wizard
Mega Knight Ice Golem Fireball Valkyrie Bandit
Fireball Valkyrie Mega Knight
Electro Wizard Ice Golem Fireball Valkyrie
Valkyrie Mega Knight Ice Golem Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Ice Golem Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Ice Golem
Fireball Ice Golem
Fireball Bandit
Fireball Electro Wizard
Fireball Valkyrie Bandit Electro Wizard
Fireball
Ice Golem Fireball Bandit
Fireball Bandit
Ice Golem Fireball
Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Fireball Bandit Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Ice Golem Fireball Valkyrie Mega Knight
Fireball Bandit Electro Wizard
Fireball Bandit Mega Knight
Fireball Bandit
Ice Golem Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fireball Bandit
Fireball Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Ice Golem Fireball
Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Bandit Electro Wizard Mega Knight

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