My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Ice Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Archers Hog Rider Inferno Dragon
Zap
Spear Goblins Archers Inferno Dragon
Barbarian Barrel
Spear Goblins Archers Ice Wizard Magic Archer
The Log
Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Hog Rider Ice Wizard Inferno Dragon Magic Archer
Fireball
Archers Hog Rider Ice Wizard Inferno Dragon Magic Archer
Poison
Spear Goblins Archers Ice Wizard Magic Archer
Lightning
Ice Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Ice Wizard Fireball Hog Rider Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Ice Wizard Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Inferno Dragon Mega Knight
Archers
Hog Rider Inferno Dragon Mega Knight
Fireball
Hog Rider Magic Archer Mega Knight
Hog Rider
Spear Goblins Fireball Archers Magic Archer Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight Spear Goblins Archers
Magic Archer
Fireball Hog Rider Mega Knight
Mega Knight
Inferno Dragon Spear Goblins Archers Fireball Hog Rider Magic Archer

Defense Synergies 0 12

Spear Goblins
Archers Ice Wizard Inferno Dragon Mega Knight
Archers
Spear Goblins Ice Wizard Mega Knight
Fireball
Ice Wizard Mega Knight
Hog Rider
Ice Wizard
Spear Goblins Archers Fireball Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Ice Wizard Mega Knight
Magic Archer
Mega Knight
Mega Knight
Spear Goblins Archers Fireball Ice Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Inferno Dragon Ice Wizard Mega Knight
Mega Knight Archers Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard Mega Knight
Fireball Mega Knight
Fireball Spear Goblins Archers Ice Wizard Magic Archer Mega Knight
Inferno Dragon Spear Goblins Archers Fireball Ice Wizard Magic Archer
Fireball Magic Archer Mega Knight
Inferno Dragon Ice Wizard
Spear Goblins Archers Ice Wizard Mega Knight
Archers Ice Wizard Spear Goblins Fireball Magic Archer Mega Knight
Inferno Dragon Spear Goblins Archers Fireball Ice Wizard Magic Archer
Mega Knight Fireball Ice Wizard
Fireball Mega Knight Magic Archer
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Mega Knight Fireball
Fireball Mega Knight Spear Goblins Archers Ice Wizard Magic Archer
Spear Goblins Archers Fireball Ice Wizard Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Archers Fireball
Fireball Archers Inferno Dragon Magic Archer Mega Knight
Mega Knight Spear Goblins
Mega Knight Fireball
Inferno Dragon Mega Knight
Fireball Archers Ice Wizard Magic Archer
Spear Goblins Archers Fireball Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Spear Goblins Fireball Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball
Mega Knight Fireball
Archers Fireball Magic Archer Mega Knight
Spear Goblins Archers Fireball Inferno Dragon Magic Archer
Mega Knight Archers Fireball Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Spear Goblins Ice Wizard Magic Archer
Archers Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Archers Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Archers Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Ice Wizard Magic Archer Mega Knight
Inferno Dragon
Fireball Ice Wizard Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Archers Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Spear Goblins Archers Fireball Magic Archer
Fireball Archers Ice Wizard Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Mega Knight

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