My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Cannon Hog Rider Guards
Zap
Archers Cannon Guards
Barbarian Barrel
Archers Knight Cannon Guards
The Log
Archers Cannon Hog Rider Guards
Earthquake
Archers Cannon Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Hog Rider Guards
Fireball
Archers Cannon Hog Rider
Poison
Archers Cannon Guards
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Cannon Guards Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Knight Guards Mega Knight
Archers
Knight Zap Hog Rider Mega Knight
Knight
Archers Hog Rider Zap Fireball
Cannon
Fireball
Zap Hog Rider Knight Mega Knight
Hog Rider
Zap Knight Fireball Archers Guards Mega Knight
Guards
Zap Hog Rider
Mega Knight
Zap Archers Fireball Hog Rider

Defense Synergies 5 10

Zap
Cannon Fireball Mega Knight Archers Knight Guards
Archers
Knight Zap Cannon Guards Mega Knight
Knight
Archers Cannon Zap Fireball
Cannon
Zap Knight Archers Fireball Guards
Fireball
Zap Knight Cannon Mega Knight
Hog Rider
Guards
Zap Archers Cannon
Mega Knight
Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball
Zap Knight Cannon Mega Knight
Cannon Mega Knight Archers Knight
Cannon Knight Guards Mega Knight
Fireball Mega Knight
Fireball Zap Archers Cannon Guards Mega Knight
Zap Archers Cannon Fireball
Zap Cannon Fireball Mega Knight
Cannon
Knight Guards Archers Cannon Mega Knight
Archers Guards Zap Knight Cannon Fireball Mega Knight
Zap Archers Fireball
Cannon Mega Knight Zap Knight Fireball Guards
Fireball Mega Knight Zap Cannon Guards
Knight Cannon Mega Knight
Zap Cannon Fireball Mega Knight
Mega Knight Knight Cannon Fireball
Cannon Fireball Mega Knight Zap Archers Knight Guards
Zap Archers Knight Cannon Fireball Guards Mega Knight
Cannon
Mega Knight Archers Knight Cannon Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Zap Archers Fireball
Fireball Zap Archers Knight Mega Knight
Guards Mega Knight Zap Knight
Guards Mega Knight Zap Knight Fireball
Knight Cannon Guards Mega Knight
Fireball Zap Archers
Guards Archers Knight Fireball
Mega Knight Knight
Zap Mega Knight Knight Fireball
Cannon Guards
Mega Knight Knight Guards
Mega Knight Zap Fireball Guards
Mega Knight Knight Cannon Fireball Guards
Archers Cannon Fireball Mega Knight
Guards Zap Archers Knight Fireball
Mega Knight Zap Archers Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap
Fireball
Knight Fireball Guards
Fireball Zap Mega Knight
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Guards
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Archers Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball
Zap Fireball Guards
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Fireball Guards
Fireball Zap Archers
Fireball
Fireball Knight Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Guards
Zap Fireball
Zap Fireball Mega Knight

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