My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Executioner Electro Wizard
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Baby Dragon Executioner Electro Wizard
Fireball
Baby Dragon Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Baby Dragon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Baby Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Fireball Baby Dragon Electro Wizard Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Fireball Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Baby Dragon
Royal Giant
Fire Spirit Fireball Baby Dragon Executioner Electro Wizard
Fireball
Royal Giant Baby Dragon Electro Wizard Mega Knight
Rage
Electro Wizard
Baby Dragon
Fire Spirit Royal Giant Fireball Electro Wizard Mega Knight
Executioner
Royal Giant Mega Knight
Electro Wizard
Royal Giant Fireball Rage Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon Executioner Electro Wizard

Defense Synergies 0 6

Fire Spirit
Electro Wizard
Royal Giant
Fireball
Electro Wizard Mega Knight
Rage
Baby Dragon
Mega Knight
Executioner
Mega Knight
Electro Wizard
Fire Spirit Fireball Mega Knight
Mega Knight
Fireball Baby Dragon Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Mega Knight Fire Spirit Executioner Electro Wizard
Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard Fire Spirit Fireball Baby Dragon Executioner
Fireball Baby Dragon Electro Wizard Mega Knight
Fire Spirit Electro Wizard Mega Knight
Executioner Electro Wizard Fireball Baby Dragon Mega Knight
Executioner Fireball Baby Dragon Electro Wizard
Mega Knight Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Executioner Mega Knight Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Fireball Executioner Electro Wizard
Fire Spirit Fireball Mega Knight Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner Fire Spirit Fireball Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fire Spirit Fireball Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Baby Dragon Executioner Mega Knight
Mega Knight Electro Wizard
Mega Knight Fireball Electro Wizard
Executioner Mega Knight
Fire Spirit Fireball Executioner Baby Dragon Electro Wizard
Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Fireball Baby Dragon
Mega Knight
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Executioner
Fireball Baby Dragon Executioner Mega Knight
Electro Wizard Fireball Baby Dragon Executioner
Executioner Mega Knight Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Executioner Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Executioner Fire Spirit Baby Dragon Mega Knight
Fireball Executioner Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Executioner
Fireball Fire Spirit Baby Dragon Executioner
Fireball
Fire Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Fire Spirit Baby Dragon Executioner
Fire Spirit Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner Mega Knight
Fireball
Fire Spirit Fireball Baby Dragon Executioner Electro Wizard Mega Knight
Fire Spirit Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Executioner Mega Knight
Fireball Baby Dragon Executioner Electro Wizard
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Baby Dragon Executioner Electro Wizard
Fireball
Fireball Baby Dragon Executioner Electro Wizard Mega Knight
Fireball Baby Dragon Executioner
Fireball
Executioner Mega Knight
Fireball Baby Dragon Electro Wizard
Fireball Executioner Electro Wizard
Fireball Baby Dragon Executioner Electro Wizard Mega Knight

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