My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Dart Goblin Miner
Zap
Bats Dart Goblin
Barbarian Barrel
Dart Goblin Ice Wizard Electro Wizard
The Log
Dart Goblin
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Miner Ice Wizard Electro Wizard
Fireball
Dart Goblin Ice Wizard Electro Wizard
Poison
Bats Dart Goblin Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Miner Ice Wizard Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap
Zap
Miner Electro Wizard Bats Dart Goblin Poison Ice Wizard Mega Knight
Dart Goblin
Miner Zap Mega Knight
Poison
Miner Zap Mega Knight
Miner
Bats Zap Dart Goblin Poison Electro Wizard Mega Knight
Ice Wizard
Zap
Electro Wizard
Zap Miner Mega Knight
Mega Knight
Bats Zap Dart Goblin Poison Miner Electro Wizard

Defense Synergies 2 19

Bats
Zap Dart Goblin Ice Wizard Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Dart Goblin Poison Miner Ice Wizard
Dart Goblin
Bats Zap Miner Ice Wizard Electro Wizard Mega Knight
Poison
Zap Ice Wizard Electro Wizard Mega Knight
Miner
Zap Dart Goblin Mega Knight
Ice Wizard
Bats Zap Dart Goblin Poison Mega Knight
Electro Wizard
Zap Bats Dart Goblin Poison Mega Knight
Mega Knight
Zap Bats Dart Goblin Poison Miner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Bats Zap Dart Goblin Ice Wizard Electro Wizard Mega Knight
Mega Knight Bats Dart Goblin Ice Wizard Electro Wizard
Bats Dart Goblin Ice Wizard Electro Wizard Mega Knight
Poison Mega Knight
Bats Zap Dart Goblin Ice Wizard Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Poison Ice Wizard
Zap Dart Goblin Poison Electro Wizard Mega Knight
Ice Wizard
Dart Goblin Miner Ice Wizard Electro Wizard Mega Knight
Bats Dart Goblin Poison Ice Wizard Electro Wizard Zap Mega Knight
Bats Zap Dart Goblin Poison Ice Wizard Electro Wizard
Mega Knight Bats Zap Ice Wizard Electro Wizard
Mega Knight Bats Zap Dart Goblin Poison Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Bats Poison Electro Wizard
Mega Knight Bats Zap Dart Goblin Ice Wizard Electro Wizard
Zap Poison Bats Dart Goblin Ice Wizard Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Bats Dart Goblin Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Miner Mega Knight
Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Electro Wizard
Mega Knight
Poison Bats Zap Dart Goblin Ice Wizard Electro Wizard
Bats Dart Goblin Ice Wizard Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats Poison
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap Poison Electro Wizard
Mega Knight
Dart Goblin Mega Knight
Electro Wizard Bats Zap Dart Goblin Poison
Bats Poison Mega Knight Zap Dart Goblin Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Zap Dart Goblin Miner Ice Wizard Electro Wizard
Dart Goblin Poison Miner
Dart Goblin Poison
Poison Zap Mega Knight
Poison Bats Zap Dart Goblin Ice Wizard
Dart Goblin Poison
Poison Zap Dart Goblin Ice Wizard
Poison Miner Zap Dart Goblin
Bats Poison Electro Wizard
Poison Miner Zap Dart Goblin Electro Wizard
Poison Zap Dart Goblin
Poison Dart Goblin Miner
Dart Goblin Poison
Zap Dart Goblin Poison
Zap Dart Goblin Poison
Dart Goblin Poison Mega Knight
Poison
Bats
Zap Dart Goblin Poison Electro Wizard Mega Knight
Zap Dart Goblin Poison Miner Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Ice Wizard Mega Knight
Poison Miner Zap Dart Goblin Ice Wizard Electro Wizard
Zap Poison Miner Mega Knight
Poison Miner Zap Dart Goblin
Poison Bats Zap Dart Goblin Ice Wizard Electro Wizard
Zap Electro Wizard Bats Dart Goblin Poison
Poison Zap Dart Goblin Miner Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Bats Dart Goblin
Poison Zap Dart Goblin Ice Wizard Electro Wizard
Poison Miner Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin Poison
Zap Poison
Dart Goblin Mega Knight
Zap Bats Dart Goblin Poison Electro Wizard
Bats Zap Dart Goblin Poison Electro Wizard
Poison Zap Dart Goblin Miner Electro Wizard Mega Knight

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