My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Dark Prince Graveyard
Giant Snowball
Spear Goblins Minions Cannon Lumberjack Graveyard
Zap
Spear Goblins Minions Cannon Dark Prince Graveyard
Barbarian Barrel
Spear Goblins Cannon Dark Prince Lumberjack Graveyard
The Log
Spear Goblins Cannon Dark Prince Lumberjack Graveyard
Earthquake
Spear Goblins Cannon Graveyard
Arrows
Spear Goblins Minions Graveyard
Royal Delivery
Spear Goblins Minions Dark Prince Lumberjack Graveyard
Fireball
Minions Cannon Lumberjack
Poison
Spear Goblins Minions Cannon Graveyard
Lightning
Cannon Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Cannon Earthquake Dark Prince Lumberjack Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Cannon Earthquake

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Dark Prince Lumberjack Graveyard Mega Knight
Minions
Mega Knight Dark Prince Lumberjack Graveyard
Cannon
Earthquake
Spear Goblins Dark Prince Graveyard Mega Knight
Dark Prince
Spear Goblins Minions Earthquake Lumberjack Graveyard
Lumberjack
Spear Goblins Minions Dark Prince Graveyard Mega Knight
Graveyard
Spear Goblins Minions Earthquake Dark Prince Lumberjack Mega Knight
Mega Knight
Minions Spear Goblins Earthquake Lumberjack Graveyard

Defense Synergies 0 14

Spear Goblins
Minions Cannon Earthquake Dark Prince Lumberjack Mega Knight
Minions
Spear Goblins Cannon Dark Prince Lumberjack Mega Knight
Cannon
Spear Goblins Minions Earthquake Dark Prince Lumberjack
Earthquake
Spear Goblins Cannon Mega Knight
Dark Prince
Spear Goblins Minions Cannon
Lumberjack
Spear Goblins Minions Cannon
Graveyard
Mega Knight
Spear Goblins Minions Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minions Cannon
Lumberjack Minions Cannon Dark Prince Mega Knight
Cannon Lumberjack Mega Knight Minions Dark Prince
Cannon Lumberjack Minions Dark Prince Mega Knight
Earthquake Dark Prince Lumberjack Mega Knight
Spear Goblins Minions Cannon Earthquake Dark Prince Lumberjack Mega Knight
Minions Spear Goblins Cannon
Earthquake Cannon Mega Knight
Cannon Minions Lumberjack
Spear Goblins Cannon Dark Prince Lumberjack Mega Knight
Minions Spear Goblins Cannon Earthquake Dark Prince Lumberjack Mega Knight
Minions Spear Goblins
Cannon Lumberjack Mega Knight Minions Earthquake Dark Prince
Mega Knight Minions Cannon Earthquake Dark Prince Lumberjack
Cannon Lumberjack Mega Knight
Cannon Lumberjack Mega Knight
Mega Knight Minions Cannon Dark Prince Lumberjack
Cannon Mega Knight Spear Goblins Minions Dark Prince Lumberjack
Earthquake Spear Goblins Minions Cannon Dark Prince Lumberjack Mega Knight
Cannon Lumberjack
Dark Prince Mega Knight Spear Goblins Minions Cannon Earthquake Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Dark Prince
Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Minions Dark Prince
Dark Prince Lumberjack Mega Knight
Cannon Dark Prince Lumberjack Mega Knight
Minions
Dark Prince Spear Goblins Minions Lumberjack
Mega Knight Dark Prince Lumberjack
Mega Knight Spear Goblins Minions Dark Prince
Cannon
Mega Knight Minions Dark Prince Lumberjack
Mega Knight Dark Prince
Dark Prince Mega Knight Cannon Lumberjack
Cannon Mega Knight
Spear Goblins Minions Dark Prince Lumberjack
Minions Mega Knight Cannon Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Dark Prince
Earthquake Dark Prince Mega Knight
Spear Goblins Minions
Earthquake
Earthquake
Minions Lumberjack
Earthquake Dark Prince
Earthquake
Earthquake Minions
Earthquake
Earthquake Spear Goblins
Earthquake Mega Knight
Earthquake
Minions
Earthquake Dark Prince Mega Knight
Earthquake Mega Knight
Minions Earthquake Mega Knight
Earthquake
Earthquake Dark Prince Mega Knight
Earthquake
Mega Knight
Minions
Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Spear Goblins Minions Dark Prince
Dark Prince Lumberjack Mega Knight
Earthquake
Dark Prince Mega Knight
Minions
Dark Prince Mega Knight

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