My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Bowler Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Electro Dragon
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Bomb Tower Skeleton Army Ice Wizard
The Log
Bomber Skeleton Army
Earthquake
Bomber Bomb Tower Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Skeleton Army Electro Dragon Bowler Ice Wizard
Fireball
Bomber Bomb Tower Skeleton Army Electro Dragon Bowler Ice Wizard
Poison
Bomber Bomb Tower Skeleton Army Electro Dragon Ice Wizard
Lightning
Bomb Tower Electro Dragon Bowler Ice Wizard
Rocket
Bomb Tower Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Tornado Electro Dragon Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Bowler Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Tornado Ice Wizard Bomb Tower Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Army Tornado Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Bomb Tower
Skeleton Army
Tornado
Electro Dragon Bowler Ice Wizard Mega Knight
Electro Dragon
Tornado Bowler Ice Wizard Mega Knight
Bowler
Tornado Electro Dragon Ice Wizard
Ice Wizard
Tornado Electro Dragon Bowler
Mega Knight
Bomber Tornado Electro Dragon

Defense Synergies 3 11

Bomber
Tornado
Bomb Tower
Tornado Skeleton Army Ice Wizard
Skeleton Army
Bomb Tower Electro Dragon Ice Wizard
Tornado
Bomb Tower Bowler Ice Wizard Bomber Electro Dragon Mega Knight
Electro Dragon
Skeleton Army Tornado Bowler Ice Wizard
Bowler
Tornado Electro Dragon Ice Wizard
Ice Wizard
Tornado Bomb Tower Skeleton Army Electro Dragon Bowler Mega Knight
Mega Knight
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Electro Dragon
Bomb Tower Skeleton Army Bomber Electro Dragon Ice Wizard Mega Knight
Bomb Tower Skeleton Army Tornado Bowler Mega Knight Bomber Electro Dragon Ice Wizard
Bomb Tower Skeleton Army Bomber Electro Dragon Bowler Ice Wizard Mega Knight
Bomber Bomb Tower Skeleton Army Tornado Bowler Mega Knight
Skeleton Army Tornado Bowler Bomber Bomb Tower Electro Dragon Ice Wizard Mega Knight
Tornado Bomb Tower Electro Dragon Ice Wizard
Bowler Bomb Tower Electro Dragon Mega Knight
Bomb Tower Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Bomber Bowler Ice Wizard Mega Knight
Skeleton Army Ice Wizard Bomber Bomb Tower Tornado Electro Dragon Bowler Mega Knight
Tornado Electro Dragon Ice Wizard
Bomb Tower Skeleton Army Bowler Mega Knight Bomber Electro Dragon Ice Wizard
Bomber Bomb Tower Skeleton Army Bowler Mega Knight Tornado Electro Dragon
Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army Tornado Bowler Mega Knight
Bomb Tower Mega Knight Bomber Skeleton Army Tornado Electro Dragon Bowler
Bomb Tower Mega Knight Bomber Skeleton Army Tornado Electro Dragon Bowler Ice Wizard
Bomb Tower Tornado Bomber Electro Dragon Bowler Ice Wizard Mega Knight
Bomb Tower Tornado
Bomber Skeleton Army Bowler Mega Knight Bomb Tower Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bowler
Bomber Bomb Tower Electro Dragon Bowler Mega Knight
Skeleton Army Mega Knight Bomb Tower Electro Dragon Bowler
Skeleton Army Bowler Mega Knight Tornado
Skeleton Army Bowler Mega Knight
Bomb Tower Tornado Electro Dragon Ice Wizard
Skeleton Army Bomb Tower Bowler Ice Wizard
Mega Knight Bomb Tower Skeleton Army
Electro Dragon Mega Knight Bomb Tower Skeleton Army Tornado
Skeleton Army
Mega Knight Bomb Tower Electro Dragon Bowler
Skeleton Army Mega Knight Tornado Bowler
Skeleton Army Bowler Mega Knight Bomb Tower
Bomber Bomb Tower Skeleton Army Electro Dragon Bowler Mega Knight
Skeleton Army Electro Dragon Bomber Bomb Tower Tornado Bowler
Bowler Mega Knight Bomber Bomb Tower Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Bowler Ice Wizard
Electro Dragon
Bomber Bowler Mega Knight
Tornado Electro Dragon Ice Wizard
Bomber Tornado Bowler
Tornado Electro Dragon Bowler Ice Wizard
Tornado Electro Dragon
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bowler
Electro Dragon
Bomber Electro Dragon Bowler
Electro Dragon Bowler Mega Knight
Tornado
Bomber
Bomber Electro Dragon Bowler Mega Knight
Bomber Tornado Electro Dragon Bowler Mega Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Electro Dragon
Tornado Bomber Electro Dragon Bowler Ice Wizard Mega Knight
Tornado Electro Dragon Bowler Ice Wizard
Tornado Electro Dragon Bowler Mega Knight
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon
Bowler
Bomber Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Bowler
Skeleton Army Electro Dragon
Tornado Electro Dragon Ice Wizard
Electro Dragon Bowler Mega Knight
Bomber Electro Dragon Bowler
Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler Mega Knight

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