My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Bowler Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Baby Dragon
Zap
Furnace
Barbarian Barrel
Furnace Ice Wizard Magic Archer
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Bowler Ice Wizard Magic Archer
Fireball
Furnace Baby Dragon Bowler Ice Wizard Magic Archer
Poison
Furnace Ice Wizard Magic Archer
Lightning
Furnace Baby Dragon Bowler Ice Wizard Magic Archer
Rocket
Furnace Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison Bowler The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Furnace Baby Dragon Poison Magic Archer Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Furnace Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Bowler
Baby Dragon
Furnace Poison Bowler Ice Wizard Mega Knight
Poison
Baby Dragon Bowler The Log Mega Knight
Bowler
Furnace Baby Dragon Poison The Log Ice Wizard Magic Archer
The Log
Poison Bowler Magic Archer Mega Knight
Ice Wizard
Baby Dragon Bowler
Magic Archer
Bowler The Log Mega Knight
Mega Knight
Baby Dragon Poison The Log Magic Archer

Defense Synergies 2 16

Furnace
Baby Dragon Bowler Ice Wizard Magic Archer
Baby Dragon
Ice Wizard Furnace Bowler The Log Mega Knight
Poison
The Log Ice Wizard Mega Knight
Bowler
The Log Furnace Baby Dragon Ice Wizard
The Log
Bowler Baby Dragon Poison Ice Wizard Magic Archer Mega Knight
Ice Wizard
Baby Dragon Furnace Poison Bowler The Log Mega Knight
Magic Archer
Furnace The Log Mega Knight
Mega Knight
Baby Dragon Poison The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon The Log Magic Archer
Furnace The Log Ice Wizard Mega Knight
Furnace Bowler Mega Knight Ice Wizard
Furnace Bowler Ice Wizard Mega Knight
Poison Bowler The Log Mega Knight
Bowler The Log Furnace Baby Dragon Ice Wizard Magic Archer Mega Knight
Furnace Baby Dragon Poison Ice Wizard Magic Archer
Bowler Baby Dragon Poison The Log Magic Archer Mega Knight
Furnace Ice Wizard
Bowler Ice Wizard Mega Knight
Poison Ice Wizard Furnace Baby Dragon Bowler The Log Magic Archer Mega Knight
Furnace Baby Dragon Poison Ice Wizard Magic Archer
Furnace Bowler Mega Knight The Log Ice Wizard
Bowler Mega Knight Furnace Baby Dragon Poison The Log Magic Archer
Furnace Mega Knight
Furnace Bowler The Log Mega Knight
Mega Knight Furnace Poison Bowler
Mega Knight Furnace Baby Dragon Bowler The Log Ice Wizard Magic Archer
Furnace Baby Dragon Poison The Log Bowler Ice Wizard Magic Archer Mega Knight
Bowler Mega Knight Furnace Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bowler
Poison Baby Dragon Bowler The Log Magic Archer Mega Knight
Mega Knight Furnace Bowler The Log
Bowler Mega Knight The Log
Bowler Mega Knight
Furnace Poison Baby Dragon Ice Wizard Magic Archer
Furnace Bowler Ice Wizard
Mega Knight
Mega Knight Baby Dragon Poison The Log Magic Archer
Mega Knight Bowler
Mega Knight Poison Bowler The Log
Bowler Mega Knight
Furnace Baby Dragon Bowler Magic Archer Mega Knight
Furnace Baby Dragon Poison Bowler The Log Magic Archer
Poison Bowler Mega Knight Baby Dragon The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Baby Dragon The Log
Poison Baby Dragon Bowler The Log Ice Wizard Magic Archer
Baby Dragon Poison The Log Magic Archer
Poison The Log
Poison Furnace Baby Dragon Bowler The Log Magic Archer Mega Knight
Poison Furnace Baby Dragon Ice Wizard Magic Archer
Furnace Baby Dragon Poison Bowler The Log Magic Archer
Poison The Log Baby Dragon Bowler Ice Wizard Magic Archer
Poison The Log
Poison Bowler
Poison Bowler The Log Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Bowler The Log Magic Archer
Baby Dragon Poison Magic Archer
Furnace Baby Dragon Poison The Log Magic Archer
Furnace Baby Dragon Poison Bowler The Log Magic Archer
Magic Archer Furnace Baby Dragon Poison Bowler The Log Mega Knight
Poison
Baby Dragon Poison Bowler The Log Magic Archer Mega Knight
Baby Dragon Poison Bowler The Log Magic Archer Mega Knight
Baby Dragon Poison Bowler The Log Magic Archer Mega Knight
Poison
Bowler The Log
Baby Dragon Poison The Log
Poison The Log Furnace Baby Dragon Bowler Ice Wizard Magic Archer Mega Knight
Poison The Log Baby Dragon Bowler Ice Wizard Magic Archer
Baby Dragon Poison Bowler The Log Magic Archer Mega Knight
Poison Baby Dragon The Log Magic Archer
Poison Furnace Baby Dragon Ice Wizard Magic Archer
Poison
Bowler
Poison The Log Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison Bowler The Log Magic Archer
Magic Archer
Poison Baby Dragon Ice Wizard Magic Archer
The Log
Poison Baby Dragon Bowler Magic Archer Mega Knight
The Log Baby Dragon Poison Bowler Magic Archer
Poison
Mega Knight
Baby Dragon Poison Bowler The Log Magic Archer
Poison Magic Archer
Poison Baby Dragon Bowler The Log Magic Archer Mega Knight

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