My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Zappies Royal Ghost Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Zappies Lumberjack
Zap
Bats Battle Ram Zappies
Barbarian Barrel
Battle Ram Zappies Royal Ghost Magic Archer Lumberjack
The Log
Battle Ram Zappies Lumberjack
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Battle Ram Zappies Royal Ghost Magic Archer Lumberjack
Fireball
Battle Ram Zappies Magic Archer Lumberjack
Poison
Bats Zappies Magic Archer
Lightning
Battle Ram Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Ghost Battle Ram Zappies Freeze Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Royal Ghost Battle Ram Zappies

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Battle Ram Lumberjack
Battle Ram
Magic Archer Bats Zappies Freeze Royal Ghost Lumberjack
Zappies
Battle Ram Royal Ghost Lumberjack Mega Knight
Freeze
Battle Ram
Royal Ghost
Battle Ram Zappies Magic Archer Lumberjack Mega Knight
Magic Archer
Battle Ram Royal Ghost Lumberjack Mega Knight
Lumberjack
Bats Battle Ram Zappies Royal Ghost Magic Archer Mega Knight
Mega Knight
Bats Zappies Royal Ghost Magic Archer Lumberjack

Defense Synergies 0 11

Bats
Zappies Freeze Lumberjack Mega Knight
Battle Ram
Zappies
Bats Lumberjack Mega Knight
Freeze
Bats Lumberjack Mega Knight
Royal Ghost
Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Bats Zappies Freeze Magic Archer
Mega Knight
Bats Zappies Freeze Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Magic Archer
Lumberjack Bats Zappies Mega Knight
Lumberjack Mega Knight Bats Zappies Freeze
Lumberjack Bats Zappies Mega Knight
Lumberjack Mega Knight
Freeze Bats Zappies Royal Ghost Magic Archer Lumberjack Mega Knight
Bats Zappies Freeze Magic Archer
Magic Archer Mega Knight
Zappies Lumberjack
Zappies Royal Ghost Lumberjack Mega Knight
Bats Zappies Freeze Royal Ghost Magic Archer Lumberjack Mega Knight
Bats Zappies Magic Archer
Lumberjack Mega Knight Bats Zappies Freeze
Mega Knight Bats Zappies Freeze Royal Ghost Magic Archer Lumberjack
Zappies Lumberjack Mega Knight
Zappies Freeze Lumberjack Mega Knight
Mega Knight Bats Zappies Lumberjack
Mega Knight Bats Zappies Royal Ghost Magic Archer Lumberjack
Freeze Bats Zappies Royal Ghost Magic Archer Lumberjack Mega Knight
Zappies Lumberjack
Royal Ghost Mega Knight Bats Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zappies Royal Ghost
Royal Ghost Magic Archer Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Zappies
Zappies Lumberjack Mega Knight
Bats Zappies Freeze Magic Archer
Bats Zappies Lumberjack
Mega Knight Zappies Lumberjack
Freeze Mega Knight Bats Zappies Magic Archer
Zappies
Mega Knight Bats Zappies Lumberjack
Mega Knight
Mega Knight Zappies Lumberjack
Zappies Magic Archer Mega Knight
Zappies Bats Freeze Magic Archer Lumberjack
Bats Mega Knight Zappies Freeze Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Freeze
Magic Archer Mega Knight
Bats Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Bats Lumberjack
Magic Archer
Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Freeze
Bats
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Freeze Magic Archer Mega Knight
Royal Ghost Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Magic Archer
Bats Zappies Freeze
Magic Archer Mega Knight
Zappies Freeze Magic Archer
Mega Knight
Magic Archer
Bats Zappies Freeze Magic Archer
Zappies Magic Archer
Freeze
Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Bats Zappies Freeze Magic Archer
Bats Zappies Magic Archer
Freeze Royal Ghost Magic Archer Mega Knight

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