My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Furnace Witch
Zap
Bats Goblin Gang Furnace Witch
Barbarian Barrel
Goblin Gang Valkyrie Furnace Witch
The Log
Goblin Gang Hog Rider Furnace Witch
Earthquake
Goblin Gang Hog Rider Furnace Witch
Arrows
Bats Goblin Gang Furnace Witch
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Witch
Fireball
Goblin Gang Hog Rider Furnace Witch
Poison
Bats Goblin Gang Furnace Witch
Lightning
Valkyrie Furnace Witch
Rocket
Valkyrie Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Valkyrie Hog Rider Furnace Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider Mega Knight
Valkyrie
Bats Hog Rider Goblin Gang Furnace Witch
Hog Rider
Bats Goblin Gang Fireball Valkyrie Furnace Witch Mega Knight
Furnace
Valkyrie Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Fireball Hog Rider Witch

Defense Synergies 0 9

Bats
Valkyrie Mega Knight
Goblin Gang
Valkyrie Furnace
Fireball
Valkyrie Mega Knight
Valkyrie
Bats Goblin Gang Fireball Furnace Witch
Hog Rider
Furnace
Goblin Gang Valkyrie
Witch
Valkyrie Mega Knight
Mega Knight
Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Goblin Gang Valkyrie Furnace Witch Mega Knight
Goblin Gang Furnace Witch Mega Knight Bats Valkyrie
Witch Bats Goblin Gang Valkyrie Furnace Mega Knight
Fireball Valkyrie Mega Knight
Goblin Gang Fireball Bats Valkyrie Furnace Mega Knight
Bats Furnace Goblin Gang Fireball Witch
Fireball Valkyrie Mega Knight
Witch Goblin Gang Furnace
Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Witch Fireball Furnace Mega Knight
Bats Goblin Gang Fireball Furnace Witch
Furnace Mega Knight Bats Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Bats Goblin Gang Furnace Witch
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace Mega Knight
Mega Knight Bats Goblin Gang Fireball Valkyrie Furnace Witch
Fireball Mega Knight Bats Goblin Gang Valkyrie Furnace Witch
Valkyrie Furnace Witch Bats Fireball Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Furnace Witch
Fireball Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Furnace Witch
Goblin Gang Valkyrie Mega Knight Bats Fireball
Goblin Gang Valkyrie Witch Mega Knight
Fireball Furnace Bats Goblin Gang Witch
Goblin Gang Bats Fireball Valkyrie Furnace Witch
Mega Knight Valkyrie
Mega Knight Bats Fireball Valkyrie Witch
Witch Goblin Gang
Mega Knight Bats Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Furnace Witch Mega Knight
Goblin Gang Witch Bats Fireball Valkyrie Furnace
Bats Valkyrie Mega Knight Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie Furnace Mega Knight
Fireball Bats Furnace Witch
Furnace Witch
Fireball
Fireball
Bats Goblin Gang Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace Mega Knight
Fireball
Bats
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Furnace Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Bats Fireball Furnace Witch
Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight

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