My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Barbarian Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard
Giant Snowball
Fire Spirit Zappies Witch Graveyard
Zap
Fire Spirit Zappies Witch Graveyard
Barbarian Barrel
Fire Spirit Elite Barbarians Zappies Barbarian Hut Witch Graveyard
The Log
Fire Spirit Elite Barbarians Zappies Barbarian Hut Witch Graveyard
Earthquake
Zappies Barbarian Hut Witch Graveyard
Arrows
Fire Spirit Zappies Witch Graveyard
Royal Delivery
Fire Spirit Elite Barbarians Zappies Witch Graveyard
Fireball
Elite Barbarians Zappies Barbarian Hut Witch
Poison
Zappies Barbarian Hut Witch Graveyard
Lightning
Elite Barbarians Barbarian Hut Witch
Rocket
Elite Barbarians Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Zappies Witch Graveyard Elite Barbarians Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Fireball Zappies Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Barbarian Hut
Elite Barbarians
Fire Spirit Fireball Zappies Graveyard Mega Knight
Fireball
Graveyard Elite Barbarians Mega Knight
Zappies
Elite Barbarians Graveyard Mega Knight
Barbarian Hut
Graveyard Fire Spirit
Witch
Graveyard Mega Knight
Graveyard
Fireball Barbarian Hut Elite Barbarians Zappies Witch Mega Knight
Mega Knight
Elite Barbarians Fireball Zappies Witch Graveyard

Defense Synergies 0 6

Fire Spirit
Elite Barbarians
Mega Knight
Fireball
Zappies Barbarian Hut Mega Knight
Zappies
Fireball Mega Knight
Barbarian Hut
Fireball
Witch
Mega Knight
Graveyard
Mega Knight
Elite Barbarians Fireball Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Zappies
Elite Barbarians Barbarian Hut Zappies Witch Mega Knight
Barbarian Hut Witch Mega Knight Fire Spirit Elite Barbarians Zappies
Elite Barbarians Barbarian Hut Witch Zappies Mega Knight
Elite Barbarians Fireball Mega Knight
Fireball Fire Spirit Zappies Mega Knight
Fire Spirit Fireball Zappies Barbarian Hut Witch
Barbarian Hut Fireball Mega Knight
Zappies Barbarian Hut Witch Elite Barbarians
Elite Barbarians Fire Spirit Zappies Mega Knight
Witch Fireball Zappies Mega Knight
Fireball Zappies Barbarian Hut Witch
Barbarian Hut Mega Knight Fire Spirit Elite Barbarians Fireball Zappies Witch
Fire Spirit Fireball Barbarian Hut Mega Knight Zappies Witch
Elite Barbarians Barbarian Hut Zappies Mega Knight
Barbarian Hut Elite Barbarians Fireball Zappies Mega Knight
Barbarian Hut Mega Knight Elite Barbarians Fireball Zappies Witch
Fire Spirit Fireball Mega Knight Elite Barbarians Zappies Barbarian Hut Witch
Witch Fire Spirit Fireball Zappies Barbarian Hut Mega Knight
Barbarian Hut Elite Barbarians Zappies
Mega Knight Fire Spirit Elite Barbarians Fireball Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Elite Barbarians Fireball Zappies Witch
Fireball Elite Barbarians Mega Knight
Zappies Mega Knight Elite Barbarians Barbarian Hut Witch
Mega Knight Elite Barbarians Fireball Zappies Barbarian Hut
Barbarian Hut Elite Barbarians Zappies Witch Mega Knight
Fire Spirit Fireball Zappies Witch
Elite Barbarians Fireball Zappies Barbarian Hut Witch
Mega Knight Elite Barbarians Zappies Barbarian Hut
Mega Knight Elite Barbarians Fireball Zappies Barbarian Hut Witch
Witch Zappies Barbarian Hut
Mega Knight Elite Barbarians Zappies Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Zappies Barbarian Hut Witch
Fireball Zappies Barbarian Hut Witch Mega Knight
Elite Barbarians Zappies Witch Fireball Barbarian Hut
Mega Knight Elite Barbarians Fireball Zappies Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Fire Spirit Mega Knight
Fireball Fire Spirit Witch
Fire Spirit Witch
Fireball Fire Spirit Barbarian Hut
Fireball
Fire Spirit Elite Barbarians Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Elite Barbarians Fireball Barbarian Hut
Fireball
Elite Barbarians Fireball Barbarian Hut
Fireball Barbarian Hut Witch
Fireball Barbarian Hut Mega Knight
Fireball
Fire Spirit Fireball Mega Knight
Fire Spirit Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball Barbarian Hut
Fire Spirit Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Elite Barbarians Fire Spirit Fireball Witch
Fireball Zappies Witch
Elite Barbarians Fireball
Fireball Mega Knight
Fireball Zappies
Mega Knight
Fireball
Fire Spirit Fireball Zappies Barbarian Hut Witch
Fireball Fire Spirit Zappies Witch
Fireball
Fireball Mega Knight
Fireball
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Zappies Witch
Fireball Zappies Witch
Fireball Witch Mega Knight

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